Players
Solace
Role average
Player
Solace
14
Points
3–2
W–L · 60%
A-
Tier
1024
MMR
1
MVP
0
ACE
4
Points
3–2
W–L · 60%
A-
Tier
—
MMR
1
MVP
0
ACE
Performance by lane
SUP
5
games,
3
wins
(60%)
2.4
/
5.8
/
18.4
You Inhouse SUP average
- KDA 3.59 +7%
- CS per minute 1.1 +10%
- Gold per minute 304 on par
- Damage per minute 290 +7%
- Kill participation 71% +7 pts
- Share of team damage 8% on par
- Vision per minute 3.16 +7%
- Deaths per game 5.8 +16%
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Dimension profile
Each dimension combines the processed metrics with the weight the SUP role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning Gold/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent | 50% | On par |
| Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Heals and shields on allies per minute; Share of team damage taken | 72% | On par |
| Resources and efficiency Share of team gold; Unspent gold at the end | 77% | On par |
| Vision Vision per minute (weight 1.5); Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min (weight 1.2) | 62% | On par |
| Survival Deaths per 10 min; Time dead | 30% | On par |
| Objectives and map Objective damage per minute | 43% | On par |
History
| Result | Match | Points | MMR |
|---|---|---|---|
| Defeat |
Match 71
Queue
|
-3 | -14 |
| Mission | Earn 1 MVP | +1 | — |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 66
Queue
|
+4 | +20 |
| Victory |
Match 48
Queue
|
+3 | +19 |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 36
Queue
|
+3 | +14 |
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 24
Queue
|
-3 | -15 |