INVOKERS
Players
Player

balloon boy

Lv 9 balloon boy#gus JG SUP
2 Points
1–3 W–L · 25%
A Tier
991 MMR
0 MVP
2 ACE
-4 Points
1–3 W–L · 25%
A Tier
— MMR
0 MVP
2 ACE

Performance by lane

JG 3 games, 1 win (33%) 11.0 / 5.3 / 8.7

You Inhouse JG average

  • KDA 3.69 +16%
  • CS per minute 8.5 +29%
  • Gold per minute 566 +29%
  • Damage per minute 1047 +57%
  • Kill participation 71% +10 pts
  • Share of team damage 30% +11 pts
  • Vision per minute 1.14 on par
  • Deaths per game 5.3 +8%
SUP 1 game, 0 wins (0%) 7.0 / 6.0 / 8.0

You Inhouse SUP average

  • KDA 2.50 -26%
  • CS per minute 1.1 +10%
  • Gold per minute 372 +27%
  • Damage per minute 647 +139%
  • Kill participation 75% +11 pts
  • Share of team damage 22% +14 pts
  • Vision per minute 3.45 +17%
  • Deaths per game 6.0 +20%

Dimension profile

Each dimension combines the processed metrics with the weight the JG role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

The profile shows up from 5 games with replay; so far there are 4.

History

Result Match Date Lane Side Highlight Points MMR
Defeat Match 42
Queue
18/10/2026 SUP Blue -3 -15
Mission Play 1 match 18/10/2026 +1 —
Defeat Match 40
Queue
18/10/2026 JG Red ACE -2 -6
Mission Win 1 match 17/10/2026 +3 —
Victory Match 35
Queue
17/10/2026 JG Blue +3 +17
Mission Earn 1 ACE 17/10/2026 +1 —
Mission Play 1 match 17/10/2026 +1 —
Defeat Match 31
Queue
17/10/2026 JG Red ACE -2 -5