INVOKERS
Inhouse Invokers
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Players
Player

Megumin Darkness

Lv 8 Megumin Darkness#Aqua JG TOP
9 Points
2–1 W–L · 67%
A- Tier
1023 MMR
1 MVP
0 ACE
4 Points
2–1 W–L · 67%
A- Tier
— MMR
1 MVP
0 ACE

Performance by lane

JG 2 games, 1 win (50%) 3.5 / 4.0 / 16.5

You Inhouse JG average

  • KDA 5.00 +57%
  • CS per minute 6.4 on par
  • Gold per minute 401 -9%
  • Damage per minute 1030 +54%
  • Kill participation 76% +15 pts
  • Share of team damage 24% +5 pts
  • Vision per minute 1.13 on par
  • Deaths per game 4.0 -18%
TOP 1 game, 1 win (100%) 8.0 / 3.0 / 16.0

You Inhouse TOP average

  • KDA 8.00 +265%
  • CS per minute 8.2 +17%
  • Gold per minute 525 +33%
  • Damage per minute 1142 +53%
  • Kill participation 52% +10 pts
  • Share of team damage 27% +5 pts
  • Vision per minute 0.80 -13%
  • Deaths per game 3.0 -39%

Dimension profile

Each dimension combines the processed metrics with the weight the JG role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

The profile shows up from 5 games with replay; so far there are 3.

History

Result Match Date Lane Side Highlight Points MMR
Mission Earn 1 MVP 18/10/2026 +1 —
Victory Match 46
Queue
18/10/2026 TOP Red MVP +4 +22
Defeat Match 44
Queue
18/10/2026 JG Blue -3 -14
Mission Win 1 match 18/10/2026 +3 —
Mission Play 1 match 18/10/2026 +1 —
Victory Match 41
Queue
18/10/2026 JG Red +3 +15