Players
srf
Role average
Player
srf
22
Points
3–2
W–L · 60%
A
Tier
1022
MMR
1
MVP
0
ACE
-3
Points
0–1
W–L · 0%
A
Tier
—
MMR
0
MVP
0
ACE
7
Points
3–1
W–L · 75%
A
Tier
—
MMR
1
MVP
0
ACE
Performance by lane
SUP
5
games,
3
wins
(60%)
1.6
/
4.0
/
19.2
You Inhouse SUP average
- KDA 5.20 +62%
- CS per minute 0.8 -20%
- Gold per minute 318 +7%
- Damage per minute 296 on par
- Kill participation 68% +4 pts
- Share of team damage 9% on par
- Vision per minute 2.77 -6%
- Deaths per game 4.0 -23%
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Dimension profile
Each dimension combines the processed metrics with the weight the SUP role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning Gold/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent | 56% | On par |
| Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Heals and shields on allies per minute; Share of team damage taken | 52% | On par |
| Resources and efficiency Share of team gold; Unspent gold at the end | 42% | On par |
| Vision Vision per minute (weight 1.5); Share of team vision (weight 1.5); Wards placed per minute; Wards destroyed per minute; Control wards per 10 min (weight 1.2) | 36% | On par |
| Survival Deaths per 10 min; Time dead | 64% | On par |
| Objectives and map Objective damage per minute | 61% | On par |
History
| Result | Match | Points | MMR |
|---|---|---|---|
| Mission | Earn 1 MVP | +1 | — |
| Mission | Win 3 matches | +8 | — |
| Mission | Win 1 match | +3 | — |
| Mission | Play 5 matches | +1 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 144
Queue
|
+4 | +23 |
| Defeat |
Match 139
Queue
|
-3 | -22 |
| Victory |
Match 130
Queue
|
+3 | +19 |
| Mission | Win 1 match | +3 | — |
| Victory |
Match 128
Queue
|
+3 | +18 |
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 109
Queue
|
-3 | -16 |