INVOKERS
Players
Player

HKS GuinzZ

Lv 11 HKS GuinzZ#grizo MID BOT
14 Points
2–0 W–L · 100%
A Tier
1032 MMR
0 MVP
0 ACE
-9 Points
0–3 W–L · 0%
A Tier
— MMR
0 MVP
0 ACE

Performance by lane

MID 2 games, 1 win (50%) 7.0 / 4.5 / 3.0

You Inhouse MID average

  • KDA 2.22 on par
  • CS per minute 6.0 -14%
  • Gold per minute 383 -6%
  • Damage per minute 836 on par
  • Kill participation 36% -13 pts
  • Share of team damage 23% -3 pts
  • Vision per minute 0.64 -21%
  • Deaths per game 4.5 -15%
TOP 1 game, 0 wins (0%) 3.0 / 6.0 / 2.0

You Inhouse TOP average

  • KDA 0.83 -61%
  • CS per minute 6.1 -16%
  • Gold per minute 312 -21%
  • Damage per minute 460 -35%
  • Kill participation 19% -21 pts
  • Share of team damage 13% -9 pts
  • Vision per minute 0.71 -17%
  • Deaths per game 6.0 +28%
JG 1 game, 0 wins (0%) 4.0 / 5.0 / 3.0

You Inhouse JG average

  • KDA 1.40 -55%
  • CS per minute 4.7 -31%
  • Gold per minute 354 -21%
  • Damage per minute 337 -45%
  • Kill participation 50% -4 pts
  • Share of team damage 13% -6 pts
  • Vision per minute 1.09 -8%
  • Deaths per game 5.0 +16%

Dimension profile

Each dimension combines the processed metrics with the weight the MID role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

The profile shows up from 5 games with replay; so far there are 4.

History

Result Match Date Lane Side Highlight Points MMR
Defeat Match 9
List
14/10/2026 TOP Blue -3 -19
Defeat Match 8
List
14/10/2026 JG Blue -3 -15
Defeat Match 6
List
14/10/2026 MID Red -3 -17
Mission Win 1 match 14/10/2026 +3 —
Mission Play 1 match 14/10/2026 +1 —
Victory Match 5
Queue
13/10/2026 JG Blue +3 +16
Mission Win 1 match 13/10/2026 +3 —
Mission Play 1 match 13/10/2026 +1 —
Victory Match 4
Queue
13/10/2026 MID Red +3 +16