Players
kick bonintaolol
Role average
Player
kick bonintaolol
11
Points
2–3
W–L · 40%
A-
Tier
1006
MMR
1
MVP
1
ACE
-1
Points
2–3
W–L · 40%
A-
Tier
—
MMR
1
MVP
1
ACE
Performance by lane
MID
5
games,
2
wins
(40%)
4.4
/
5.4
/
5.8
You Inhouse MID average
- KDA 1.89 -28%
- CS per minute 7.3 on par
- Gold per minute 396 -6%
- Damage per minute 753 -11%
- Kill participation 46% -3 pts
- Share of team damage 26% +2 pts
- Vision per minute 1.05 +24%
- Deaths per game 5.4 +8%
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Dimension profile
Each dimension combines the processed metrics with the weight the MID role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent | 24% | On par |
| Combat and impact Share of team damage (weight 1.5); Damage per minute; Kill participation; Crowd control per minute | 52% | On par |
| Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end | 50% | On par |
| Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min | 90% | Above role average |
| Survival Deaths per 10 min; Time dead | 43% | On par |
| Objectives and map Objective damage per minute; Turret damage per minute | 31% | Below role average |
History
| Result | Match | Points | MMR |
|---|---|---|---|
| Mission | Earn 1 ACE | +1 | — |
| Mission | Play 5 matches | +1 | — |
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 514
Queue
|
-2 | -7 |
| Mission | Earn 1 MVP | +1 | — |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 477
Queue
|
+4 | +28 |
| Defeat |
Match 475
Queue
|
-3 | -16 |
| Mission | Win 1 match | +3 | — |
| Victory |
Match 470
Queue
|
+3 | +11 |
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 457
Queue
|
-3 | -10 |