INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

kick bonintaolol

Lv 13 Pass 8 kick bonintaolol#bonin MID TOP
11 Points
2–3 W–L · 40%
A- Tier
1006 MMR
1 MVP
1 ACE
-1 Points
2–3 W–L · 40%
A- Tier
— MMR
1 MVP
1 ACE

Performance by lane

MID 5 games, 2 wins (40%) 4.4 / 5.4 / 5.8

You Inhouse MID average

  • KDA 1.89 -28%
  • CS per minute 7.3 on par
  • Gold per minute 396 -6%
  • Damage per minute 753 -11%
  • Kill participation 46% -3 pts
  • Share of team damage 26% +2 pts
  • Vision per minute 1.05 +24%
  • Deaths per game 5.4 +8%

Dimension profile

Each dimension combines the processed metrics with the weight the MID role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning24% Combat andimpact52% Resources andefficiency50% Vision90% Survival43% Objectives andmap31% kick bonintaolol, Laning: 24%kick bonintaolol, Combat and impact: 52%kick bonintaolol, Resources and efficiency: 50%kick bonintaolol, Vision: 90%kick bonintaolol, Survival: 43%kick bonintaolol, Objectives and map: 31%
kick bonintaolol Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent 24% On par
Combat and impact Share of team damage (weight 1.5); Damage per minute; Kill participation; Crowd control per minute 52% On par
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 50% On par
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 90% Above role average
Survival Deaths per 10 min; Time dead 43% On par
Objectives and map Objective damage per minute; Turret damage per minute 31% Below role average

History

Result Match Date Lane Side Highlight Points MMR
Mission Earn 1 ACE 07/11/2026 +1 —
Mission Play 5 matches 07/11/2026 +1 —
Mission Play 1 match 07/11/2026 +1 —
Defeat Match 514
Queue
07/11/2026 MID Blue ACE -2 -7
Mission Earn 1 MVP 05/11/2026 +1 —
Mission Win 1 match 05/11/2026 +3 —
Mission Play 1 match 05/11/2026 +1 —
Victory Match 477
Queue
04/11/2026 MID Red MVP +4 +28
Defeat Match 475
Queue
04/11/2026 MID Red -3 -16
Mission Win 1 match 04/11/2026 +3 —
Victory Match 470
Queue
04/11/2026 MID Blue +3 +11
Mission Play 1 match 04/11/2026 +1 —
Defeat Match 457
Queue
03/11/2026 MID Red -3 -10