INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

DWL

Lv 12 Pass 8 DWL#Lord MID TOP
-2 Points
1–5 W–L · 17%
E Tier
976 MMR
0 MVP
1 ACE
-5 Points
1–3 W–L · 25%
E Tier
— MMR
0 MVP
1 ACE
-6 Points
0–2 W–L · 0%
E Tier
— MMR
0 MVP
0 ACE

Performance by lane

MID 6 games, 1 win (17%) 3.3 / 7.8 / 4.8

You Inhouse MID average

  • KDA 1.04 -60%
  • CS per minute 6.5 -11%
  • Gold per minute 345 -18%
  • Damage per minute 559 -34%
  • Kill participation 41% -8 pts
  • Share of team damage 19% -5 pts
  • Vision per minute 0.65 -24%
  • Deaths per game 7.8 +56%

Dimension profile

Each dimension combines the processed metrics with the weight the MID role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning26% Combat andimpact25% Resources andefficiency15% Vision16% Survival23% Objectives andmap27% DWL, Laning: 26%DWL, Combat and impact: 25%DWL, Resources and efficiency: 15%DWL, Vision: 16%DWL, Survival: 23%DWL, Objectives and map: 27%
DWL Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent 26% On par
Combat and impact Share of team damage (weight 1.5); Damage per minute; Kill participation; Crowd control per minute 25% Below role average
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 15% Below role average
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 16% Below role average
Survival Deaths per 10 min; Time dead 23% On par
Objectives and map Objective damage per minute; Turret damage per minute 27% Below role average

History

Result Match Date Lane Side Highlight Points MMR
Mission Earn 1 ACE 08/11/2026 +1 —
Mission Play 1 match 08/11/2026 +1 —
Defeat Match 535
Queue
08/11/2026 MID Blue ACE -2 -11
Mission Play 5 matches 07/11/2026 +1 —
Mission Play in a tournament 07/11/2026 +1 —
Mission Play 1 match 07/11/2026 +1 —
Defeat Match 518
Tournament
07/11/2026 MID Blue -3 -14
Defeat Match 516
Tournament
07/11/2026 MID Red -3 -20
Mission Win 1 match 06/11/2026 +3 —
Victory Match 510
Queue
06/11/2026 MID Blue +3 +24
Defeat Match 505
Queue
06/11/2026 MID Red -3 -20
Mission Play 1 match 06/11/2026 +1 —
Defeat Match 503
Queue
06/11/2026 MID Red -3 -17