Players
Muniz
Role average
Player
Muniz
27
Points
5–1
W–L · 83%
A-
Tier
1065
MMR
1
MVP
0
ACE
13
Points
5–1
W–L · 83%
A-
Tier
—
MMR
1
MVP
0
ACE
Performance by lane
JG
5
games,
4
wins
(80%)
5.0
/
3.2
/
11.6
You Inhouse JG average
- KDA 5.19 +64%
- CS per minute 6.4 on par
- Gold per minute 431 on par
- Damage per minute 503 -25%
- Kill participation 67% +6 pts
- Share of team damage 16% -3 pts
- Vision per minute 1.05 -10%
- Deaths per game 3.2 -35%
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MID
1
game,
1
win
(100%)
3.0
/
2.0
/
11.0
You Inhouse MID average
- KDA 7.00 +180%
- CS per minute 5.5 -24%
- Gold per minute 339 -19%
- Damage per minute 581 -32%
- Kill participation 42% -8 pts
- Share of team damage 15% -10 pts
- Vision per minute 0.72 -13%
- Deaths per game 2.0 -62%
Dimension profile
Each dimension combines the processed metrics with the weight the JG role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning Gold/min vs. lane opponent; CS/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent | 26% | On par |
| Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute | 50% | On par |
| Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end | 18% | Below role average |
| Vision Vision per minute (weight 1.5); Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min | 32% | Below role average |
| Survival Deaths per 10 min; Time dead | 60% | On par |
| Objectives and map Objective damage per minute; Enemy jungle monsters (weight 1.5) | 44% | On par |
History
| Result | Match | Points | MMR |
|---|---|---|---|
| Mission | Earn 1 MVP | +1 | — |
| Victory |
Match 54
Queue
|
+4 | +21 |
| Mission | Play 5 matches | +1 | — |
| Defeat |
Match 51
Queue
|
-3 | -17 |
| Victory |
Match 47
Queue
|
+3 | +16 |
| Mission | Win 3 matches | +8 | — |
| Victory |
Match 43
Queue
|
+3 | +15 |
| Victory |
Match 40
Queue
|
+3 | +16 |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 36
Queue
|
+3 | +14 |