Back to if six was nine
Kindred
if six was nine in the inhouse
- Games
- 1
- Win rate
- 100%
- KDA
- 3.22
- K / D / A
- 18.0/9.0/11.0
Only 1 game with replay. Averages swing a lot until about 5 games.
Compared to the average
You Inhouse JG average
- KDA 3.22 on par
- CS per minute 8.3 +26%
- Gold per minute 641 +46%
- Damage per minute 1485 +122%
- Kill participation 66% +5 pts
- Share of team damage 34% +15 pts
- Vision per minute 1.18 on par
- Deaths per game 9.0 +84%
Averages per game
Combat
- Largest killing spree
- 6
- Multikills
- 3
- Time dead
- 3:33
- Takedowns before 15 min
- 13.0
Farm and objectives
- Turrets
- 5.0
- Turret plates
- 16.0
- Dragons
- 3.0
- Barons
- 2.0
- Enemy jungle monsters
- 35.0
Damage and support
- Damage taken per minute
- 1211
- Damage mitigated
- 26.079
- Damage to objectives
- 75.377
- Heals and shields on allies
- 4.263
- Crowd control
- 14.0 s
Vision
- Vision score
- 35.0
- Wards placed
- 2.0
- Wards destroyed
- 13.0
- Control wards bought
- 1.0
- Control wards placed
- 1.0
Recent games
-
Victory M00071, game 1 20/10 · 29:41

18/9/11 3.22 KDA245 CS 8.3/minvs.
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