Players
if six was nine
Role average
Player
if six was nine
34
Points
6–5
W–L · 55%
A
Tier
1056
MMR
3
MVP
2
ACE
8
Points
6–5
W–L · 55%
A
Tier
—
MMR
3
MVP
2
ACE
Performance by lane
MID
9
games,
4
wins
(44%)
7.7
/
6.2
/
5.6
You Inhouse MID average
- KDA 2.12 -15%
- CS per minute 7.2 on par
- Gold per minute 421 on par
- Damage per minute 930 +9%
- Kill participation 49% on par
- Share of team damage 27% +2 pts
- Vision per minute 0.55 -34%
- Deaths per game 6.2 +17%
JG
2
games,
2
wins
(100%)
11.5
/
5.0
/
8.0
You Inhouse JG average
- KDA 3.90 +23%
- CS per minute 8.4 +27%
- Gold per minute 583 +33%
- Damage per minute 1061 +59%
- Kill participation 49% -12 pts
- Share of team damage 23% +4 pts
- Vision per minute 0.85 -27%
- Deaths per game 5.0 on par
Dimension profile
Each dimension combines the processed metrics with the weight the MID role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent | 61% | On par |
| Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute | 52% | On par |
| Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end | 63% | On par |
| Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min | 13% | Below role average |
| Survival Deaths per 10 min; Time dead | 35% | On par |
| Objectives and map Objective damage per minute; Turret damage per minute | 54% | On par |
History
| Result | Match | Points | MMR |
|---|---|---|---|
| Mission | Earn 1 MVP | +1 | — |
| Mission | Earn 3 MVPs | +2 | — |
| Victory |
Match 71
Queue
|
+4 | +19 |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 64
Queue
|
+3 | +18 |
| Defeat |
Match 47
Queue
|
-3 | -16 |
| Defeat |
Match 44
Queue
|
-2 | -4 |
| Mission | Win 1 match | +3 | — |
| Victory |
Match 41
Queue
|
+3 | +15 |
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 39
Queue
|
-3 | -16 |
| Mission | Win 3 matches | +8 | — |
| Mission | Play 5 matches | +1 | — |
| Victory |
Match 35
Queue
|
+4 | +22 |
| Mission | Earn 1 MVP | +1 | — |
| Victory |
Match 32
Queue
|
+4 | +22 |
| Defeat |
Match 25
Queue
|
-3 | -15 |
| Mission | Earn 1 ACE | +1 | — |
| Defeat |
Match 23
Queue
|
-2 | -6 |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 21
Queue
|
+3 | +17 |