Players
fw00
Role average
Player
fw00
26
Points
6–3
W–L · 67%
A
Tier
1040
MMR
0
MVP
0
ACE
9
Points
6–3
W–L · 67%
A
Tier
—
MMR
0
MVP
0
ACE
Performance by lane
TOP
7
games,
6
wins
(86%)
5.3
/
3.3
/
6.0
You Inhouse TOP average
- KDA 3.43 +58%
- CS per minute 8.5 +21%
- Gold per minute 441 +12%
- Damage per minute 758 on par
- Kill participation 36% -6 pts
- Share of team damage 20% -2 pts
- Vision per minute 0.86 -5%
- Deaths per game 3.3 -34%
MID
2
games,
0
wins
(0%)
7.0
/
6.0
/
5.5
You Inhouse MID average
- KDA 2.08 -17%
- CS per minute 8.1 +12%
- Gold per minute 436 on par
- Damage per minute 871 on par
- Kill participation 51% on par
- Share of team damage 26% on par
- Vision per minute 0.98 +18%
- Deaths per game 6.0 +13%
Dimension profile
Each dimension combines the processed metrics with the weight the TOP role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent | 75% | Above role average |
| Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute | 34% | On par |
| Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end | 73% | Above role average |
| Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min | 51% | On par |
| Survival Deaths per 10 min; Time dead | 70% | Above role average |
| Objectives and map Objective damage per minute; Turret damage per minute | 62% | On par |
History
| Result | Match | Points | MMR |
|---|---|---|---|
| Victory |
Match 71
Queue
|
+3 | +14 |
| Mission | Win 3 matches | +8 | — |
| Victory |
Match 68
Queue
|
+3 | +16 |
| Victory |
Match 57
Queue
|
+3 | +16 |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 56
Queue
|
+3 | +12 |
| Mission | Play 5 matches | +1 | — |
| Victory |
Match 54
Queue
|
+3 | +16 |
| Defeat |
Match 53
Queue
|
-3 | -15 |
| Defeat |
Match 50
Queue
|
-3 | -23 |
| Mission | Win 1 match | +3 | — |
| Victory |
Match 48
Queue
|
+3 | +19 |
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 43
Queue
|
-3 | -15 |