Players
Watch Me Rise
Role average
Player
Watch Me Rise
5
Points
2–3
W–L · 40%
A
Tier
1011
MMR
0
MVP
2
ACE
-1
Points
2–3
W–L · 40%
A
Tier
—
MMR
0
MVP
2
ACE
Performance by lane
TOP
5
games,
2
wins
(40%)
4.2
/
5.0
/
5.8
You Inhouse TOP average
- KDA 2.00 -8%
- CS per minute 6.8 on par
- Gold per minute 362 -8%
- Damage per minute 696 -7%
- Kill participation 47% +5 pts
- Share of team damage 24% +2 pts
- Vision per minute 0.80 -12%
- Deaths per game 5.0 on par
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Dimension profile
Each dimension combines the processed metrics with the weight the TOP role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent | 62% | On par |
| Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute | 27% | On par |
| Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end | 34% | On par |
| Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min | 46% | On par |
| Survival Deaths per 10 min; Time dead | 57% | On par |
| Objectives and map Objective damage per minute; Turret damage per minute | 39% | On par |