Players
Kousei
Role average
Player
Kousei
5
Points
2–3
W–L · 40%
A-
Tier
1006
MMR
0
MVP
2
ACE
-1
Points
2–3
W–L · 40%
A-
Tier
—
MMR
0
MVP
2
ACE
Performance by lane
TOP
4
games,
2
wins
(50%)
3.5
/
4.2
/
3.5
You Inhouse TOP average
- KDA 1.65 -24%
- CS per minute 6.7 on par
- Gold per minute 385 on par
- Damage per minute 734 on par
- Kill participation 38% -4 pts
- Share of team damage 27% +5 pts
- Vision per minute 0.60 -34%
- Deaths per game 4.2 -16%
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MID
1
game,
0
wins
(0%)
4.0
/
5.0
/
3.0
You Inhouse MID average
- KDA 1.40 -44%
- CS per minute 7.0 on par
- Gold per minute 345 -17%
- Damage per minute 599 -30%
- Kill participation 41% -9 pts
- Share of team damage 22% -3 pts
- Vision per minute 0.52 -37%
- Deaths per game 5.0 -6%
Dimension profile
Each dimension combines the processed metrics with the weight the TOP role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent | 38% | On par |
| Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute | 75% | On par |
| Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end | 45% | On par |
| Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min | 14% | Below role average |
| Survival Deaths per 10 min; Time dead | 48% | On par |
| Objectives and map Objective damage per minute; Turret damage per minute | 50% | On par |