Players
lonely way
Role average
Player
lonely way PRO
20
Points
3–2
W–L · 60%
S
Tier
1017
MMR
0
MVP
0
ACE
3
Points
3–2
W–L · 60%
S
Tier
—
MMR
0
MVP
0
ACE
Performance by lane
SUP
5
games,
3
wins
(60%)
1.6
/
5.4
/
18.4
You Inhouse SUP average
- KDA 3.70 +15%
- CS per minute 0.9 -10%
- Gold per minute 300 on par
- Damage per minute 256 -11%
- Kill participation 74% +10 pts
- Share of team damage 7% -2 pts
- Vision per minute 3.54 +20%
- Deaths per game 5.4 on par
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Dimension profile
Each dimension combines the processed metrics with the weight the SUP role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning Gold/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent | 44% | On par |
| Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Heals and shields on allies per minute; Share of team damage taken | 44% | On par |
| Resources and efficiency Share of team gold; Unspent gold at the end | 58% | On par |
| Vision Vision per minute (weight 1.5); Share of team vision (weight 1.5); Wards placed per minute; Wards destroyed per minute; Control wards per 10 min (weight 1.2) | 79% | Above role average |
| Survival Deaths per 10 min; Time dead | 54% | On par |
| Objectives and map Objective damage per minute | 36% | On par |
History
| Result | Match | Points | MMR |
|---|---|---|---|
| Mission | Play 5 matches | +1 | — |
| Defeat |
Match 108
Queue
|
-3 | -20 |
| Mission | Win 3 matches | +8 | — |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 105
Queue
|
+3 | +16 |
| Victory |
Match 99
Queue
|
+3 | +16 |
| Mission | Win 1 match | +3 | — |
| Victory |
Match 94
Queue
|
+3 | +17 |
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 90
Queue
|
-3 | -12 |