INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
Download for Windows
Players
Player

FuryES

Lv 12 FuryES#br1 MID TOP
1 Points
2–5 W–L · 29%
A- Tier
986 MMR
0 MVP
3 ACE
-6 Points
2–5 W–L · 29%
A- Tier
— MMR
0 MVP
3 ACE

Performance by lane

MID 4 games, 1 win (25%) 4.0 / 5.0 / 4.2

You Inhouse MID average

  • KDA 1.65 -36%
  • CS per minute 7.3 on par
  • Gold per minute 391 -6%
  • Damage per minute 684 -17%
  • Kill participation 45% -5 pts
  • Share of team damage 26% +2 pts
  • Vision per minute 1.04 +21%
  • Deaths per game 5.0 on par
TOP 2 games, 1 win (50%) 4.5 / 3.5 / 8.5

You Inhouse TOP average

  • KDA 3.71 +79%
  • CS per minute 7.4 on par
  • Gold per minute 434 +10%
  • Damage per minute 846 +16%
  • Kill participation 51% +11 pts
  • Share of team damage 26% +4 pts
  • Vision per minute 1.07 +18%
  • Deaths per game 3.5 -29%
JG 1 game, 0 wins (0%) 7.0 / 10.0 / 5.0

You Inhouse JG average

  • KDA 1.20 -60%
  • CS per minute 4.8 -27%
  • Gold per minute 462 +5%
  • Damage per minute 734 +14%
  • Kill participation 75% +15 pts
  • Share of team damage 23% +4 pts
  • Vision per minute 1.12 on par
  • Deaths per game 10.0 +100%

Dimension profile

Each dimension combines the processed metrics with the weight the MID role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning53% Combat andimpact57% Resources andefficiency43% Vision79% Survival53% Objectives andmap44% FuryES, Laning: 53%FuryES, Combat and impact: 57%FuryES, Resources and efficiency: 43%FuryES, Vision: 79%FuryES, Survival: 53%FuryES, Objectives and map: 44%
FuryES Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent 53% On par
Combat and impact Share of team damage (weight 1.5); Damage per minute; Kill participation; Crowd control per minute 57% On par
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 43% On par
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 79% Above role average
Survival Deaths per 10 min; Time dead 53% On par
Objectives and map Objective damage per minute; Turret damage per minute 44% On par

History

Result Match Date Lane Side Highlight Points MMR
Defeat Match 143
Queue
22/10/2026 TOP Blue ACE -2 -3
Mission Play 1 match 22/10/2026 +1 —
Defeat Match 141
Queue
21/10/2026 MID Blue ACE -2 -4
Mission Play 5 matches 21/10/2026 +1 —
Defeat Match 123
Queue
21/10/2026 MID Blue -3 -20
Mission Earn 1 ACE 21/10/2026 +1 —
Defeat Match 111
Queue
21/10/2026 MID Blue ACE -2 -6
Victory Match 109
Queue
21/10/2026 TOP Red +3 +16
Defeat Match 107
Queue
21/10/2026 JG Blue -3 -11
Mission Win 1 match 21/10/2026 +3 —
Mission Play 1 match 21/10/2026 +1 —
Victory Match 102
Queue
20/10/2026 MID Blue +3 +14