Players
RAAGE
Role average
Player
RAAGE
16
Points
3–2
W–L · 60%
A
Tier
1028
MMR
0
MVP
0
ACE
-3
Points
1–2
W–L · 33%
A
Tier
—
MMR
0
MVP
0
ACE
6
Points
2–0
W–L · 100%
A
Tier
—
MMR
0
MVP
0
ACE
Performance by lane
JG
5
games,
3
wins
(60%)
6.4
/
6.4
/
8.6
You Inhouse JG average
- KDA 2.34 -23%
- CS per minute 7.0 +6%
- Gold per minute 455 on par
- Damage per minute 641 on par
- Kill participation 57% -3 pts
- Share of team damage 20% +1 pts
- Vision per minute 0.85 -25%
- Deaths per game 6.4 +28%
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Dimension profile
Each dimension combines the processed metrics with the weight the JG role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning Gold/min vs. lane opponent; CS/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent | 64% | On par |
| Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute | 64% | On par |
| Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end | 48% | On par |
| Vision Vision per minute (weight 1.5); Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min | 19% | Below role average |
| Survival Deaths per 10 min; Time dead | 31% | On par |
| Objectives and map Objective damage per minute; Enemy jungle monsters | 46% | On par |