Players
KiAURA
Role average
Player
KiAURA
-3
Points
1–4
W–L · 20%
A-
Tier
958
MMR
0
MVP
0
ACE
-9
Points
1–4
W–L · 20%
A-
Tier
—
MMR
0
MVP
0
ACE
Performance by lane
JG
3
games,
1
win
(33%)
2.0
/
4.3
/
5.0
You Inhouse JG average
- KDA 1.62 -46%
- CS per minute 6.7 on par
- Gold per minute 371 -15%
- Damage per minute 420 -35%
- Kill participation 52% -8 pts
- Share of team damage 16% -3 pts
- Vision per minute 0.78 -31%
- Deaths per game 4.3 -14%
TOP
2
games,
0
wins
(0%)
1.0
/
6.0
/
2.5
You Inhouse TOP average
- KDA 0.58 -72%
- CS per minute 5.7 -20%
- Gold per minute 302 -24%
- Damage per minute 368 -50%
- Kill participation 22% -18 pts
- Share of team damage 14% -8 pts
- Vision per minute 0.69 -24%
- Deaths per game 6.0 +22%
Dimension profile
Each dimension combines the processed metrics with the weight the JG role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning Gold/min vs. lane opponent; CS/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent | 33% | On par |
| Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute | 21% | Below role average |
| Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end | 26% | On par |
| Vision Vision per minute (weight 1.5); Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min | 23% | Below role average |
| Survival Deaths per 10 min; Time dead | 45% | On par |
| Objectives and map Objective damage per minute; Enemy jungle monsters | 21% | On par |