Players
Qats
Role average
Player
Qats PRO
0
Points
0–0
W–L · 0%
S
Tier
1000
MMR
0
MVP
0
ACE
0
Points
0–0
W–L · 0%
S
Tier
—
MMR
0
MVP
0
ACE
Performance by lane
MID
5
games,
3
wins
(60%)
8.4
/
5.0
/
8.6
You Inhouse MID average
- KDA 3.40 +30%
- CS per minute 7.4 on par
- Gold per minute 437 on par
- Damage per minute 1023 +21%
- Kill participation 61% +12 pts
- Share of team damage 27% +3 pts
- Vision per minute 1.36 +60%
- Deaths per game 5.0 on par
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Dimension profile
Each dimension combines the processed metrics with the weight the MID role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent | 49% | On par |
| Combat and impact Share of team damage (weight 1.5); Damage per minute; Kill participation; Crowd control per minute | 82% | Above role average |
| Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end | 59% | On par |
| Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min | 97% | Above role average |
| Survival Deaths per 10 min; Time dead | 47% | On par |
| Objectives and map Objective damage per minute; Turret damage per minute | 42% | On par |
History
| Result | Match | Points | MMR |
|---|---|---|---|
| Mission | Earn 1 MVP | +1 | — |
| Mission | Win 3 matches | +8 | — |
| Mission | Play 5 matches | +1 | — |
| Victory |
Match 190
Queue
|
+4 | +23 |
| Mission | Win 1 match | +3 | — |
| Victory |
Match 185
Queue
|
+3 | +17 |
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 181
Queue
|
-2 | 0 |
| Mission | Earn 1 ACE | +1 | — |
| Defeat |
Match 173
Queue
|
-2 | -6 |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 159
Queue
|
+3 | +16 |