INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

Hidden

Lv 12 Pass 1 Hidden#zadda MID TOP
0 Points
0–0 W–L · 0%
A- Tier
1000 MMR
0 MVP
0 ACE
0 Points
0–0 W–L · 0%
A- Tier
— MMR
0 MVP
0 ACE

Performance by lane

MID 7 games, 2 wins (29%) 4.9 / 5.4 / 4.3

You Inhouse MID average

  • KDA 1.68 -36%
  • CS per minute 7.3 on par
  • Gold per minute 386 -8%
  • Damage per minute 709 -16%
  • Kill participation 37% -12 pts
  • Share of team damage 21% -3 pts
  • Vision per minute 0.67 -21%
  • Deaths per game 5.4 +8%

Dimension profile

Each dimension combines the processed metrics with the weight the MID role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning48% Combat andimpact27% Resources andefficiency35% Vision32% Survival53% Objectives andmap65% Hidden, Laning: 48%Hidden, Combat and impact: 27%Hidden, Resources and efficiency: 35%Hidden, Vision: 32%Hidden, Survival: 53%Hidden, Objectives and map: 65%
Hidden Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent 48% On par
Combat and impact Share of team damage (weight 1.5); Damage per minute; Kill participation; Crowd control per minute 27% On par
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 35% On par
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 32% Below role average
Survival Deaths per 10 min; Time dead 53% On par
Objectives and map Objective damage per minute; Turret damage per minute 65% On par

History

Result Match Date Lane Side Highlight Points MMR
Mission Play 1 match 29/10/2026 +1 —
Defeat Match 343
Queue
29/10/2026 MID Red -3 -22
Defeat Match 282
Queue
27/10/2026 MID Blue -3 -17
Mission Play 1 match 27/10/2026 +1 —
Defeat Match 279
Queue
27/10/2026 MID Red -3 -16
Defeat Match 221
Queue
24/10/2026 MID Red -3 -16
Mission Win 1 match 24/10/2026 +3 —
Mission Play 1 match 24/10/2026 +1 —
Victory Match 220
Queue
24/10/2026 MID Red +3 +13
Mission Win 1 match 23/10/2026 +3 —
Mission Play 1 match 23/10/2026 +1 —
Victory Match 175
Queue
22/10/2026 MID Blue +3 +20
Mission Play 1 match 22/10/2026 +1 —
Defeat Match 152
Queue
22/10/2026 MID Blue -3 -17