Players
Indra
Role average
Player
Indra T3
0
Points
0–0
W–L · 0%
A+
Tier
1000
MMR
0
MVP
0
ACE
0
Points
0–0
W–L · 0%
A+
Tier
—
MMR
0
MVP
0
ACE
Performance by lane
TOP
5
games,
3
wins
(60%)
3.6
/
5.6
/
7.6
You Inhouse TOP average
- KDA 2.00 on par
- CS per minute 7.0 on par
- Gold per minute 400 on par
- Damage per minute 780 on par
- Kill participation 41% on par
- Share of team damage 21% -2 pts
- Vision per minute 1.13 +27%
- Deaths per game 5.6 +6%
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Dimension profile
Each dimension combines the processed metrics with the weight the TOP role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent | 25% | On par |
| Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute | 46% | On par |
| Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end | 46% | On par |
| Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min | 75% | Above role average |
| Survival Deaths per 10 min; Time dead | 41% | On par |
| Objectives and map Objective damage per minute; Turret damage per minute | 59% | On par |
History
| Result | Match | Points | MMR |
|---|---|---|---|
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 321
Queue
|
-3 | -24 |
| Defeat |
Match 274
Queue
|
-3 | -11 |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 267
Queue
|
+3 | +10 |
| Victory |
Match 173
Queue
|
+3 | +16 |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 157
Queue
|
+3 | +15 |