INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

Lulu do Pix

The Blade Dancer
Lv 23 Pass 6 Lulu do Pix#Pix SUP MID
25 Points
4–3 W–L · 57%
A- Tier
1023 MMR
0 MVP
0 ACE
3 Points
4–3 W–L · 57%
A- Tier
— MMR
0 MVP
0 ACE
0 Points
0–0 W–L · 0%
A- Tier
— MMR
0 MVP
0 ACE

Performance by lane

SUP 15 games, 9 wins (60%) 0.9 / 4.3 / 15.1

You Inhouse SUP average

  • KDA 3.69 +20%
  • CS per minute 1.0 on par
  • Gold per minute 289 on par
  • Damage per minute 186 -36%
  • Kill participation 55% -7 pts
  • Share of team damage 6% -3 pts
  • Vision per minute 2.59 -12%
  • Deaths per game 4.3 -20%

Dimension profile

Each dimension combines the processed metrics with the weight the SUP role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning36% Combat andimpact17% Resources andefficiency34% Vision29% Survival63% Objectives andmap41% Lulu do Pix, Laning: 36%Lulu do Pix, Combat and impact: 17%Lulu do Pix, Resources and efficiency: 34%Lulu do Pix, Vision: 29%Lulu do Pix, Survival: 63%Lulu do Pix, Objectives and map: 41%
Lulu do Pix Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 36% On par
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Heals and shields on allies per minute; Share of team damage taken 17% Below role average
Resources and efficiency Share of team gold; Unspent gold at the end 34% Below role average
Vision Vision per minute (weight 1.5); Share of team vision (weight 1.5); Wards placed per minute; Wards destroyed per minute; Control wards per 10 min (weight 1.2) 29% Below role average
Survival Deaths per 10 min; Time dead 63% On par
Objectives and map Objective damage per minute 41% On par

History

Result Match Date Lane Side Highlight Points MMR
Mission Play 1 match 06/11/2026 +1 —
Defeat Match 506
Queue
06/11/2026 SUP Red -3 -12
Mission Win 1 match 05/11/2026 +3 —
Victory Match 484
Queue
05/11/2026 SUP Red +3 +21
Mission Play 5 matches 05/11/2026 +1 —
Defeat Match 481
Queue
05/11/2026 SUP Red -3 -13
Mission Play 1 match 05/11/2026 +1 —
Defeat Match 476
Queue
04/11/2026 SUP Blue -3 -14
Mission Win 3 matches 04/11/2026 +8 —
Victory Match 472
Queue
04/11/2026 SUP Blue +3 +14
Mission Win 1 match 04/11/2026 +3 —
Mission Play 1 match 04/11/2026 +1 —
Victory Match 468
Queue
04/11/2026 SUP Blue +3 +11
Mission Win 1 match 02/11/2026 +3 —
Mission Play 1 match 02/11/2026 +1 —
Victory Match 428
Queue
02/11/2026 SUP Blue +3 +16
Mission Win a tournament 31/10/2026 +5 —
Mission Play in 3 tournaments 31/10/2026 +3 —
Mission Win 3 matches 31/10/2026 +8 —
Victory Match 385
Tournament
31/10/2026 SUP Blue +6 +42
Mission Play 5 matches 31/10/2026 +1 —
Victory Match 378
Tournament
31/10/2026 SUP Blue +3 +21
Mission Win a tournament match 31/10/2026 +2 —
Mission Play in a tournament 31/10/2026 +1 —
Mission Win 1 match 31/10/2026 +3 —
Mission Play 1 match 31/10/2026 +1 —
Victory Match 376
Tournament
31/10/2026 SUP Red +3 +15
Mission Earn 1 ACE 27/10/2026 +1 —
Mission Play 1 match 27/10/2026 +1 —
Defeat Match 295
Queue
27/10/2026 SUP Blue ACE -2 -4
Defeat Match 265
Queue
26/10/2026 SUP Red -3 -12
Mission Play 1 match 26/10/2026 +1 —
Defeat Match 263
Queue
26/10/2026 SUP Blue -3 -12
Mission Win 1 match 25/10/2026 +3 —
Mission Play 1 match 25/10/2026 +1 —
Victory Match 234
Queue
25/10/2026 SUP Red +3 +14