Players
Colibri
Role average
Player
Colibri
5
Points
1–1
W–L · 50%
A
Tier
1000
MMR
0
MVP
0
ACE
0
Points
1–1
W–L · 50%
A
Tier
—
MMR
0
MVP
0
ACE
Performance by lane
MID
5
games,
2
wins
(40%)
3.4
/
4.6
/
2.6
You Inhouse MID average
- KDA 1.30 -50%
- CS per minute 7.1 on par
- Gold per minute 388 -8%
- Damage per minute 536 -36%
- Kill participation 33% -16 pts
- Share of team damage 22% -2 pts
- Vision per minute 0.94 +11%
- Deaths per game 4.6 -8%
Dimension profile
Each dimension combines the processed metrics with the weight the MID role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent | 34% | On par |
| Combat and impact Share of team damage (weight 1.5); Damage per minute; Kill participation; Crowd control per minute | 20% | Below role average |
| Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end | 13% | Below role average |
| Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min | 76% | Above role average |
| Survival Deaths per 10 min; Time dead | 32% | On par |
| Objectives and map Objective damage per minute; Turret damage per minute | 33% | On par |
History
| Result | Match | Points | MMR |
|---|---|---|---|
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 523
Queue
|
+3 | +16 |
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 398
Queue
|
-3 | -16 |
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 231
Queue
|
-3 | -21 |
| Mission | Win 1 match | +3 | — |
| Victory |
Match 229
Queue
|
+3 | +17 |
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 225
Queue
|
-3 | -12 |