INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

REI DO SWING

Lv 31 Pass 28 REI DO SWING#145 JG MID
90 Points
17–8 W–L · 68%
A- Tier
1137 MMR
5 MVP
2 ACE
34 Points
17–8 W–L · 68%
A- Tier
— MMR
5 MVP
2 ACE

Performance by lane

TOP 6 games, 4 wins (67%) 4.3 / 4.8 / 9.7

You Inhouse TOP average

  • KDA 2.90 +46%
  • CS per minute 6.6 -6%
  • Gold per minute 406 on par
  • Damage per minute 821 +6%
  • Kill participation 54% +14 pts
  • Share of team damage 24% on par
  • Vision per minute 0.72 -19%
  • Deaths per game 4.8 -9%
MID 2 games, 2 wins (100%) 5.5 / 2.0 / 5.0

You Inhouse MID average

  • KDA 5.25 +100%
  • CS per minute 8.5 +16%
  • Gold per minute 469 +12%
  • Damage per minute 730 -13%
  • Kill participation 43% -6 pts
  • Share of team damage 23% on par
  • Vision per minute 1.07 +26%
  • Deaths per game 2.0 -60%

Dimension profile

Each dimension combines the processed metrics with the weight the JG role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning55% Combat andimpact48% Resources andefficiency56% Vision74% Survival68% Objectives andmap49% REI DO SWING, Laning: 55%REI DO SWING, Combat and impact: 48%REI DO SWING, Resources and efficiency: 56%REI DO SWING, Vision: 74%REI DO SWING, Survival: 68%REI DO SWING, Objectives and map: 49%
REI DO SWING Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 55% On par
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute 48% On par
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 56% On par
Vision Vision per minute (weight 1.5); Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 74% Above role average
Survival Deaths per 10 min; Time dead 68% Above role average
Objectives and map Objective damage per minute; Enemy jungle monsters (weight 1.5) 49% On par

History

Result Match Date Lane Side Highlight Points MMR
Mission Win 1 match 09/11/2026 +3 —
Mission Play 1 match 09/11/2026 +1 —
Victory Match 553
Queue
08/11/2026 JG Blue +3 +10
Victory Match 551
Queue
08/11/2026 JG Blue +3 +10
Mission Play in 3 tournaments 08/11/2026 +3 —
Defeat Match 543
Tournament
08/11/2026 JG Red ACE -2 -16
Mission Play in a tournament 08/11/2026 +1 —
Defeat Match 538
Tournament
08/11/2026 JG Blue -3 -24
Mission Win 1 match 08/11/2026 +3 —
Mission Play 1 match 08/11/2026 +1 —
Victory Match 527
Queue
07/11/2026 JG Blue MVP +4 +16
Mission Win 1 match 07/11/2026 +3 —
Mission Play 1 match 07/11/2026 +1 —
Victory Match 512
Queue
07/11/2026 TOP Blue +3 +11
Mission Play 20 matches 06/11/2026 +5 —
Victory Match 511
Queue
06/11/2026 JG Red +3 +14
Defeat Match 508
Queue
06/11/2026 JG Red -3 -24
Mission Win 1 match 06/11/2026 +3 —
Mission Play 1 match 06/11/2026 +1 —
Victory Match 506
Queue
06/11/2026 JG Blue MVP +4 +17
Mission Win 1 match 05/11/2026 +3 —
Victory Match 495
Queue
05/11/2026 JG Red +3 +15
Defeat Match 493
Queue
05/11/2026 JG Red -3 -21
Mission Play 1 match 05/11/2026 +1 —
Defeat Match 477
Queue
04/11/2026 JG Blue -3 -23
Mission Earn 3 MVPs 04/11/2026 +2 —
Victory Match 474
Queue
04/11/2026 JG Red MVP +4 +18
Defeat Match 473
Queue
04/11/2026 JG Blue -3 -25
Mission Win 10 matches 04/11/2026 +2 —
Victory Match 466
Queue
04/11/2026 JG Blue MVP +4 +15
Mission Win 1 match 04/11/2026 +3 —
Mission Play 1 match 04/11/2026 +1 —
Victory Match 457
Queue
03/11/2026 JG Blue +3 +10
Victory Match 455
Queue
03/11/2026 JG Red +3 +12
Victory Match 454
Queue
03/11/2026 JG Blue +3 +12
Mission Win 1 match 03/11/2026 +3 —
Victory Match 452
Queue
03/11/2026 JG Blue +3 +18
Mission Earn 1 ACE 03/11/2026 +1 —
Mission Play 5 matches 03/11/2026 +1 —
Mission Play 1 match 03/11/2026 +1 —
Defeat Match 445
Queue
03/11/2026 TOP Blue ACE -2 -10
Victory Match 432
Queue
02/11/2026 TOP Blue +3 +20
Mission Win 3 matches 02/11/2026 +8 —
Victory Match 429
Queue
02/11/2026 JG Red +3 +20
Mission Earn 1 MVP 02/11/2026 +1 —
Victory Match 423
Queue
02/11/2026 JG Blue MVP +4 +21
Mission Win 1 match 02/11/2026 +3 —
Mission Play 1 match 02/11/2026 +1 —
Victory Match 420
Queue
01/11/2026 TOP Red +3 +17
Defeat Match 411
Queue
01/11/2026 TOP Blue -3 -16
Mission Win a tournament 01/11/2026 +5 —
Mission Win 1 match 01/11/2026 +3 —
Mission Play 1 match 01/11/2026 +1 —
Victory Match 388
Tournament
31/10/2026 JG Blue +6 +32
Victory Match 383
Tournament
31/10/2026 JG Red +3 +19
Mission Win a tournament match 31/10/2026 +2 —
Mission Play in a tournament 31/10/2026 +1 —
Victory Match 381
Tournament
31/10/2026 JG Red MVP +4 +15
Mission Win 1 match 31/10/2026 +3 —
Mission Play 1 match 31/10/2026 +1 —
Victory Match 374
Queue
31/10/2026 JG Blue +3 +23
Mission Earn 3 MVPs 30/10/2026 +2 —
Mission Win 1 match 30/10/2026 +3 —
Victory Match 363
Queue
30/10/2026 JG Blue MVP +4 +20