INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

Indiana Jhonas

Lv 10 Pass 1 Indiana Jhonas#BR69 JG MID
0 Points
0–0 W–L · 0%
B Tier
1000 MMR
0 MVP
0 ACE
0 Points
0–0 W–L · 0%
B Tier
— MMR
0 MVP
0 ACE

Performance by lane

JG 5 games, 1 win (20%) 4.8 / 4.6 / 5.2

You Inhouse JG average

  • KDA 2.17 -24%
  • CS per minute 5.5 -15%
  • Gold per minute 389 -11%
  • Damage per minute 475 -26%
  • Kill participation 51% -6 pts
  • Share of team damage 15% -3 pts
  • Vision per minute 1.12 on par
  • Deaths per game 4.6 -13%

Dimension profile

Each dimension combines the processed metrics with the weight the JG role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning33% Combat andimpact25% Resources andefficiency30% Vision74% Survival70% Objectives andmap79% Indiana Jhonas, Laning: 33%Indiana Jhonas, Combat and impact: 25%Indiana Jhonas, Resources and efficiency: 30%Indiana Jhonas, Vision: 74%Indiana Jhonas, Survival: 70%Indiana Jhonas, Objectives and map: 79%
Indiana Jhonas Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 33% On par
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute 25% Below role average
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 30% Below role average
Vision Vision per minute (weight 1.5); Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 74% On par
Survival Deaths per 10 min; Time dead 70% On par
Objectives and map Objective damage per minute; Enemy jungle monsters (weight 1.5) 79% On par

History

Result Match Date Lane Side Highlight Points MMR
Mission Play 1 match 27/10/2026 +1 —
Defeat Match 298
Queue
27/10/2026 JG Blue -3 -14
Defeat Match 253
Queue
26/10/2026 JG Red ACE -2 -6
Mission Win 1 match 26/10/2026 +3 —
Mission Play 1 match 26/10/2026 +1 —
Victory Match 252
Queue
26/10/2026 JG Blue +3 +22
Defeat Match 187
Queue
23/10/2026 JG Red -3 -16
Mission Earn 1 ACE 23/10/2026 +1 —
Mission Play 1 match 23/10/2026 +1 —
Defeat Match 180
Queue
23/10/2026 JG Blue ACE -2 -2