Players
Amenity
Role average
Player
Amenity
0
Points
0–0
W–L · 0%
A+
Tier
1000
MMR
0
MVP
0
ACE
0
Points
0–0
W–L · 0%
A+
Tier
—
MMR
0
MVP
0
ACE
Performance by lane
MID
5
games,
2
wins
(40%)
6.0
/
5.8
/
5.4
You Inhouse MID average
- KDA 1.97 -25%
- CS per minute 7.2 on par
- Gold per minute 404 on par
- Damage per minute 691 -18%
- Kill participation 51% on par
- Share of team damage 22% -2 pts
- Vision per minute 0.56 -34%
- Deaths per game 5.8 +16%
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Dimension profile
Each dimension combines the processed metrics with the weight the MID role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent | 57% | On par |
| Combat and impact Share of team damage (weight 1.5); Damage per minute; Kill participation; Crowd control per minute | 36% | On par |
| Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end | 43% | On par |
| Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min | 11% | Below role average |
| Survival Deaths per 10 min; Time dead | 35% | On par |
| Objectives and map Objective damage per minute; Turret damage per minute | 40% | On par |
History
| Result | Match | Points | MMR |
|---|---|---|---|
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 230
Tournament
|
-5 | -10 |
| Mission | Play in 3 tournaments | +3 | — |
| Victory |
Match 227
Tournament
|
+3 | +24 |
| Mission | Earn 1 ACE | +1 | — |
| Defeat |
Match 223
Tournament
|
-2 | 0 |
| Mission | Win a tournament match | +2 | — |
| Mission | Play in a tournament | +1 | — |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 217
Tournament
|
+3 | +20 |