INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

SlasH

Lv 27 Pass 20 SlasH#SLA BOT JG
54 Points
8–5 W–L · 62%
A Tier
1002 MMR
2 MVP
1 ACE
24 Points
8–2 W–L · 80%
A Tier
— MMR
2 MVP
1 ACE
-9 Points
0–3 W–L · 0%
A Tier
— MMR
0 MVP
0 ACE

Performance by lane

BOT 23 games, 16 wins (70%) 8.9 / 3.3 / 7.6

You Inhouse BOT average

  • KDA 4.91 +85%
  • CS per minute 8.3 on par
  • Gold per minute 524 on par
  • Damage per minute 999 +9%
  • Kill participation 59% +5 pts
  • Share of team damage 28% +2 pts
  • Vision per minute 0.91 +15%
  • Deaths per game 3.3 -39%
JG 1 game, 1 win (100%) 7.0 / 1.0 / 11.0

You Inhouse JG average

  • KDA 18.00 +534%
  • CS per minute 5.8 -11%
  • Gold per minute 492 +13%
  • Damage per minute 670 on par
  • Kill participation 64% +7 pts
  • Share of team damage 20% +2 pts
  • Vision per minute 0.83 -24%
  • Deaths per game 1.0 -81%
SUP 1 game, 1 win (100%) 20.0 / 11.0 / 11.0

You Inhouse SUP average

  • KDA 2.82 -8%
  • CS per minute 6.3 +530%
  • Gold per minute 619 +109%
  • Damage per minute 1517 +421%
  • Kill participation 78% +16 pts
  • Share of team damage 36% +27 pts
  • Vision per minute 0.98 -67%
  • Deaths per game 11.0 +104%

Dimension profile

Each dimension combines the processed metrics with the weight the BOT role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning72% Combat andimpact68% Resources andefficiency72% Vision54% Survival72% Objectives andmap73% SlasH, Laning: 72%SlasH, Combat and impact: 68%SlasH, Resources and efficiency: 72%SlasH, Vision: 54%SlasH, Survival: 72%SlasH, Objectives and map: 73%
SlasH Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 72% Above role average
Combat and impact Share of team damage (weight 1.5); Damage per minute; Kill participation; Crowd control per minute 68% On par
Resources and efficiency CS per minute (weight 1.5); Share of team gold; Damage per gold (weight 1.5); Unspent gold at the end 72% On par
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 54% On par
Survival Deaths per 10 min; Time dead 72% Above role average
Objectives and map Objective damage per minute; Turret damage per minute 73% On par

History

Result Match Date Lane Side Highlight Points MMR
Mission Earn 1 ACE 09/11/2026 +1 —
Mission Play 1 match 09/11/2026 +1 —
Defeat Match 554
Queue
09/11/2026 BOT Blue ACE -2 -15
Mission Win a tournament 08/11/2026 +5 —
Mission Play in 3 tournaments 08/11/2026 +3 —
Victory Match 548
Tournament
08/11/2026 BOT Blue MVP +7 +41
Victory Match 542
Tournament
08/11/2026 BOT Red +3 +21
Mission Win a tournament match 08/11/2026 +2 —
Mission Play in a tournament 08/11/2026 +1 —
Victory Match 539
Tournament
08/11/2026 BOT Blue +3 +18
Defeat Match 532
Queue
08/11/2026 BOT Blue -3 -15
Mission Win 1 match 08/11/2026 +3 —
Mission Play 1 match 08/11/2026 +1 —
Victory Match 531
Queue
08/11/2026 BOT Red +3 +12
Mission Win 1 match 06/11/2026 +3 —
Mission Play 1 match 06/11/2026 +1 —
Victory Match 497
Queue
06/11/2026 BOT Blue +3 +11
Mission Win 3 matches 05/11/2026 +8 —
Mission Win 1 match 05/11/2026 +3 —
Mission Play 5 matches 05/11/2026 +1 —
Mission Play 1 match 05/11/2026 +1 —
Victory Match 481
Queue
05/11/2026 BOT Blue +3 +13
Mission Earn 1 MVP 02/11/2026 +1 —
Victory Match 432
Queue
02/11/2026 JG Blue MVP +4 +25
Mission Win 1 match 02/11/2026 +3 —
Victory Match 429
Queue
02/11/2026 BOT Red +3 +20
Defeat Match 425
Queue
02/11/2026 BOT Red -3 -15
Mission Play 1 match 02/11/2026 +1 —
Defeat Match 421
Queue
01/11/2026 BOT Blue -3 -18
Defeat Match 417
Queue
01/11/2026 BOT Red -3 -16
Mission Win 1 match 01/11/2026 +3 —
Mission Play 1 match 01/11/2026 +1 —
Victory Match 390
Queue
31/10/2026 BOT Blue +3 +16
Mission Play in 3 tournaments 31/10/2026 +3 —
Defeat Match 387
Tournament
31/10/2026 BOT Blue ACE -2 0
Mission Win a tournament match 31/10/2026 +2 —
Mission Win 1 match 31/10/2026 +3 —
Mission Play 5 matches 31/10/2026 +1 —
Mission Play in a tournament 31/10/2026 +1 —
Mission Earn 1 ACE 31/10/2026 +1 —
Mission Play 1 match 31/10/2026 +1 —
Victory Match 384
Tournament
31/10/2026 BOT Blue MVP +4 +19
Defeat Match 380
Tournament
31/10/2026 BOT Red ACE -2 0
Mission Win 3 matches 29/10/2026 +8 —
Mission Win 1 match 29/10/2026 +3 —
Mission Play 1 match 29/10/2026 +1 —
Victory Match 334
Queue
29/10/2026 SUP Blue +3 +17
Mission Earn 1 MVP 28/10/2026 +1 —
Mission Win 1 match 28/10/2026 +3 —
Mission Play 1 match 28/10/2026 +1 —
Victory Match 311
Queue
28/10/2026 BOT Blue MVP +4 +23
Mission Win 1 match 27/10/2026 +3 —
Mission Play 1 match 27/10/2026 +1 —
Victory Match 271
Queue
27/10/2026 BOT Blue +3 +15
Victory Match 247
Queue
25/10/2026 BOT Blue +3 +13
Mission Win 3 matches 25/10/2026 +8 —
Victory Match 244
Queue
25/10/2026 BOT Blue +3 +18
Mission Win 1 match 25/10/2026 +3 —
Mission Play 1 match 25/10/2026 +1 —
Victory Match 233
Queue
25/10/2026 BOT Blue +3 +18
Mission Win 1 match 24/10/2026 +3 —
Mission Play 1 match 24/10/2026 +1 —
Victory Match 205
Queue
24/10/2026 BOT Blue +3 +11