INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

zyenn

Lv 13 Pass 2 zyenn#ptwo BOT MID
2 Points
1–2 W–L · 33%
A Tier
986 MMR
0 MVP
0 ACE
-3 Points
1–2 W–L · 33%
A Tier
— MMR
0 MVP
0 ACE
0 Points
0–0 W–L · 0%
A Tier
— MMR
0 MVP
0 ACE

Performance by lane

MID 6 games, 0 wins (0%) 3.2 / 6.7 / 7.3

You Inhouse MID average

  • KDA 1.57 -40%
  • CS per minute 6.6 -10%
  • Gold per minute 341 -19%
  • Damage per minute 865 on par
  • Kill participation 50% on par
  • Share of team damage 22% -2 pts
  • Vision per minute 0.71 -16%
  • Deaths per game 6.7 +34%
BOT 2 games, 1 win (50%) 9.5 / 6.0 / 4.5

You Inhouse BOT average

  • KDA 2.33 -12%
  • CS per minute 6.7 -17%
  • Gold per minute 552 +10%
  • Damage per minute 1294 +41%
  • Kill participation 56% on par
  • Share of team damage 30% +4 pts
  • Vision per minute 0.72 -9%
  • Deaths per game 6.0 +11%

Dimension profile

Each dimension combines the processed metrics with the weight the MID role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning57% Combat andimpact66% Resources andefficiency53% Vision33% Survival48% Objectives andmap39% zyenn, Laning: 57%zyenn, Combat and impact: 66%zyenn, Resources and efficiency: 53%zyenn, Vision: 33%zyenn, Survival: 48%zyenn, Objectives and map: 39%
zyenn Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent 57% On par
Combat and impact Share of team damage (weight 1.5); Damage per minute; Kill participation; Crowd control per minute 66% On par
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 53% On par
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 33% On par
Survival Deaths per 10 min; Time dead 48% On par
Objectives and map Objective damage per minute; Turret damage per minute 39% Below role average

History

Result Match Date Lane Side Highlight Points MMR
Mission Play 1 match 04/11/2026 +1 —
Defeat Match 472
Queue
04/11/2026 MID Red -3 -14
Defeat Match 400
Queue
01/11/2026 MID Blue -3 -16
Mission Win 1 match 01/11/2026 +3 —
Mission Play 1 match 01/11/2026 +1 —
Victory Match 398
Queue
01/11/2026 BOT Blue +3 +16
Mission Play 1 match 28/10/2026 +1 —
Defeat Match 323
Queue
28/10/2026 BOT Blue ACE -2 -11
Mission Earn 1 ACE 27/10/2026 +1 —
Mission Play 1 match 27/10/2026 +1 —
Defeat Match 280
Queue
27/10/2026 MID Blue ACE -2 -8
Defeat Match 224
Tournament
24/10/2026 MID Red -3 -12
Mission Play in a tournament 24/10/2026 +1 —
Mission Play 1 match 24/10/2026 +1 —
Defeat Match 217
Tournament
24/10/2026 MID Blue -3 -20
Defeat Match 215
Queue
24/10/2026 MID Red -3 -10