INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

momomomomomomomo PRO

Lv 14 Pass 1 momomomomomomomo#omom SUP BOT
0 Points
0–0 W–L · 0%
S Tier
1000 MMR
0 MVP
0 ACE
0 Points
0–0 W–L · 0%
S Tier
— MMR
0 MVP
0 ACE

Performance by lane

SUP 7 games, 3 wins (43%) 1.6 / 7.7 / 20.1

You Inhouse SUP average

  • KDA 2.81 -9%
  • CS per minute 0.7 -30%
  • Gold per minute 294 on par
  • Damage per minute 285 on par
  • Kill participation 72% +10 pts
  • Share of team damage 7% -2 pts
  • Vision per minute 3.63 +23%
  • Deaths per game 7.7 +43%

Dimension profile

Each dimension combines the processed metrics with the weight the SUP role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning27% Combat andimpact63% Resources andefficiency41% Vision89% Survival24% Objectives andmap42% momomomomomomomo, Laning: 27%momomomomomomomo, Combat and impact: 63%momomomomomomomo, Resources and efficiency: 41%momomomomomomomo, Vision: 89%momomomomomomomo, Survival: 24%momomomomomomomo, Objectives and map: 42%
momomomomomomomo Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 27% Below role average
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Heals and shields on allies per minute; Share of team damage taken 63% On par
Resources and efficiency Share of team gold; Unspent gold at the end 41% On par
Vision Vision per minute (weight 1.5); Share of team vision (weight 1.5); Wards placed per minute; Wards destroyed per minute; Control wards per 10 min (weight 1.2) 89% Above role average
Survival Deaths per 10 min; Time dead 24% On par
Objectives and map Objective damage per minute 42% On par

History

Result Match Date Lane Side Highlight Points MMR
Defeat Match 345
Queue
29/10/2026 SUP Blue -3 -16
Mission Win 3 matches 29/10/2026 +8 —
Mission Win 1 match 29/10/2026 +3 —
Mission Play 1 match 29/10/2026 +1 —
Victory Match 341
Queue
29/10/2026 SUP Blue +3 +20
Mission Earn 1 MVP 28/10/2026 +1 —
Mission Win 1 match 28/10/2026 +3 —
Mission Play 5 matches 28/10/2026 +1 —
Mission Play 1 match 28/10/2026 +1 —
Victory Match 307
Queue
27/10/2026 SUP Red MVP +4 +21
Defeat Match 303
Queue
27/10/2026 SUP Blue -3 -15
Mission Win 1 match 27/10/2026 +3 —
Victory Match 297
Queue
27/10/2026 SUP Blue +3 +17
Defeat Match 293
Queue
27/10/2026 SUP Blue -3 -12
Mission Play 1 match 27/10/2026 +1 —
Defeat Match 274
Queue
27/10/2026 SUP Red -3 -11