INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

ZAAP 4

Lv 25 Pass 18 ZAAP#zaape BOT MID
54 Points
13–10 W–L · 57%
A- Tier
1061 MMR
1 MVP
0 ACE
7 Points
12–10 W–L · 55%
A- Tier
— MMR
1 MVP
0 ACE
3 Points
1–0 W–L · 100%
A- Tier
— MMR
0 MVP
0 ACE

Performance by lane

BOT 13 games, 7 wins (54%) 7.6 / 4.5 / 6.8

You Inhouse BOT average

  • KDA 3.22 +21%
  • CS per minute 7.9 on par
  • Gold per minute 493 on par
  • Damage per minute 960 on par
  • Kill participation 56% on par
  • Share of team damage 28% +2 pts
  • Vision per minute 0.76 on par
  • Deaths per game 4.5 -17%
SUP 8 games, 4 wins (50%) 2.1 / 3.9 / 15.2

You Inhouse SUP average

  • KDA 4.48 +45%
  • CS per minute 1.3 +30%
  • Gold per minute 313 +6%
  • Damage per minute 331 +14%
  • Kill participation 65% on par
  • Share of team damage 10% +1 pts
  • Vision per minute 2.85 on par
  • Deaths per game 3.9 -28%
MID 4 games, 3 wins (75%) 11.8 / 5.8 / 7.8

You Inhouse MID average

  • KDA 3.39 +29%
  • CS per minute 6.6 -10%
  • Gold per minute 451 +7%
  • Damage per minute 1515 +80%
  • Kill participation 63% +14 pts
  • Share of team damage 35% +11 pts
  • Vision per minute 1.01 +19%
  • Deaths per game 5.8 +16%

Dimension profile

Each dimension combines the processed metrics with the weight the BOT role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning55% Combat andimpact69% Resources andefficiency64% Vision51% Survival59% Objectives andmap50% ZAAP, Laning: 55%ZAAP, Combat and impact: 69%ZAAP, Resources and efficiency: 64%ZAAP, Vision: 51%ZAAP, Survival: 59%ZAAP, Objectives and map: 50%
ZAAP Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 55% On par
Combat and impact Share of team damage (weight 1.5); Damage per minute; Kill participation; Crowd control per minute 69% Above role average
Resources and efficiency CS per minute (weight 1.5); Share of team gold; Damage per gold (weight 1.5); Unspent gold at the end 64% On par
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 51% On par
Survival Deaths per 10 min; Time dead 59% On par
Objectives and map Objective damage per minute; Turret damage per minute 50% On par

History

Result Match Date Lane Side Highlight Points MMR
Victory Match 533
Queue
08/11/2026 BOT Red +3 +13
Victory Match 532
Queue
08/11/2026 MID Red +3 +15
Mission Make 1 prediction 08/11/2026 +1 —
Mission Win 1 match 08/11/2026 +3 —
Mission Play 1 match 08/11/2026 +1 —
Victory Match 524
Queue
07/11/2026 MID Red +3 +14
Mission Earn 1 MVP 07/11/2026 +1 —
Mission Win 1 match 07/11/2026 +3 —
Victory Match 521
Queue
07/11/2026 MID Red MVP +4 +20
Mission Play 1 match 07/11/2026 +1 —
Defeat Match 514
Queue
07/11/2026 BOT Blue -3 -17
Mission Play 20 matches 06/11/2026 +5 —
Defeat Match 498
Queue
06/11/2026 MID Red -3 -16
Mission Win 1 match 06/11/2026 +3 —
Mission Play 1 match 06/11/2026 +1 —
Victory Match 496
Queue
06/11/2026 BOT Red +3 +16
Mission Win 10 matches 05/11/2026 +2 —
Mission Win 1 match 05/11/2026 +3 —
Victory Match 484
Queue
05/11/2026 BOT Red +3 +21
Mission Play 1 match 05/11/2026 +1 —
Defeat Match 481
Queue
05/11/2026 BOT Red -3 -13
Defeat Match 475
Queue
04/11/2026 BOT Red -3 -16
Victory Match 473
Queue
04/11/2026 BOT Red +3 +25
Defeat Match 470
Queue
04/11/2026 BOT Red -3 -11
Defeat Match 468
Queue
04/11/2026 SUP Red -3 -11
Mission Win 3 matches 04/11/2026 +8 —
Mission Win 1 match 04/11/2026 +3 —
Victory Match 466
Queue
04/11/2026 BOT Blue +3 +10
Defeat Match 459
Queue
04/11/2026 SUP Red -3 -14
Mission Play 5 matches 04/11/2026 +1 —
Mission Play 1 match 04/11/2026 +1 —
Defeat Match 458
Queue
04/11/2026 BOT Blue -3 -16
Mission Play 1 match 03/11/2026 +1 —
Defeat Match 452
Queue
03/11/2026 BOT Red -3 -18
Defeat Match 432
Queue
02/11/2026 SUP Red -3 -20
Victory Match 428
Queue
02/11/2026 BOT Blue +3 +16
Mission Win 1 match 02/11/2026 +3 —
Mission Play 1 match 02/11/2026 +1 —
Victory Match 423
Queue
02/11/2026 SUP Blue +3 +16
Victory Match 411
Queue
01/11/2026 SUP Red +3 +16
Victory Match 409
Queue
01/11/2026 SUP Red +3 +16
Mission Play 5 matches 01/11/2026 +1 —
Victory Match 405
Queue
01/11/2026 SUP Blue +3 +15
Mission Win 3 matches 01/11/2026 +8 —
Mission Win 1 match 01/11/2026 +3 —
Mission Play 1 match 01/11/2026 +1 —
Victory Match 390
Queue
31/10/2026 SUP Blue +3 +16
Mission Play 1 match 30/10/2026 +1 —
Defeat Match 361
Queue
29/10/2026 SUP Red -3 -10
Mission Win 1 match 28/10/2026 +3 —
Mission Play 1 match 28/10/2026 +1 —
Victory Match 323
Queue
28/10/2026 BOT Red +3 +21