INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

PESSEGO FAN PRO

Lv 13 Pass 1 PESSEGO FAN#LAMEN TOP BOT
0 Points
0–0 W–L · 0%
S Tier
1000 MMR
0 MVP
0 ACE
0 Points
0–0 W–L · 0%
S Tier
— MMR
0 MVP
0 ACE

Performance by lane

TOP 5 games, 3 wins (60%) 8.2 / 5.8 / 5.2

You Inhouse TOP average

  • KDA 2.31 +16%
  • CS per minute 7.5 +7%
  • Gold per minute 442 +10%
  • Damage per minute 801 on par
  • Kill participation 40% on par
  • Share of team damage 21% -2 pts
  • Vision per minute 0.98 +10%
  • Deaths per game 5.8 +9%

Dimension profile

Each dimension combines the processed metrics with the weight the TOP role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning50% Combat andimpact51% Resources andefficiency67% Vision68% Survival41% Objectives andmap51% PESSEGO FAN, Laning: 50%PESSEGO FAN, Combat and impact: 51%PESSEGO FAN, Resources and efficiency: 67%PESSEGO FAN, Vision: 68%PESSEGO FAN, Survival: 41%PESSEGO FAN, Objectives and map: 51%
PESSEGO FAN Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent 50% On par
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute 51% On par
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 67% Above role average
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 68% On par
Survival Deaths per 10 min; Time dead 41% On par
Objectives and map Objective damage per minute; Turret damage per minute 51% On par

History

Result Match Date Lane Side Highlight Points MMR
Mission Play 5 matches 29/10/2026 +1 —
Defeat Match 345
Queue
29/10/2026 TOP Blue -3 -16
Mission Win 3 matches 29/10/2026 +8 —
Mission Win 1 match 29/10/2026 +3 —
Mission Play 1 match 29/10/2026 +1 —
Victory Match 341
Queue
29/10/2026 TOP Blue +3 +20
Mission Win 1 match 28/10/2026 +3 —
Victory Match 310
Queue
28/10/2026 TOP Red +3 +15
Mission Play 1 match 28/10/2026 +1 —
Defeat Match 307
Queue
27/10/2026 TOP Blue -3 -16
Mission Earn 1 MVP 27/10/2026 +1 —
Mission Win 1 match 27/10/2026 +3 —
Mission Play 1 match 27/10/2026 +1 —
Victory Match 274
Queue
27/10/2026 TOP Blue MVP +4 +16