INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

Sangaletti090

Lv 14 Pass 1 Sangaletti090#BR2 SUP MID
0 Points
0–0 W–L · 0%
B Tier
1000 MMR
0 MVP
0 ACE
0 Points
0–0 W–L · 0%
B Tier
— MMR
0 MVP
0 ACE

Performance by lane

SUP 9 games, 6 wins (67%) 1.2 / 5.4 / 22.0

You Inhouse SUP average

  • KDA 4.27 +39%
  • CS per minute 1.0 on par
  • Gold per minute 301 on par
  • Damage per minute 294 on par
  • Kill participation 67% +5 pts
  • Share of team damage 8% -1 pts
  • Vision per minute 3.11 +5%
  • Deaths per game 5.4 on par

Dimension profile

Each dimension combines the processed metrics with the weight the SUP role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning52% Combat andimpact62% Resources andefficiency43% Vision57% Survival47% Objectives andmap77% Sangaletti090, Laning: 52%Sangaletti090, Combat and impact: 62%Sangaletti090, Resources and efficiency: 43%Sangaletti090, Vision: 57%Sangaletti090, Survival: 47%Sangaletti090, Objectives and map: 77%
Sangaletti090 Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 52% On par
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Heals and shields on allies per minute; Share of team damage taken 62% On par
Resources and efficiency Share of team gold; Unspent gold at the end 43% On par
Vision Vision per minute (weight 1.5); Share of team vision (weight 1.5); Wards placed per minute; Wards destroyed per minute; Control wards per 10 min (weight 1.2) 57% On par
Survival Deaths per 10 min; Time dead 47% On par
Objectives and map Objective damage per minute 77% On par

History

Result Match Date Lane Side Highlight Points MMR
Mission Win 1 match 30/10/2026 +3 —
Mission Play 1 match 30/10/2026 +1 —
Victory Match 363
Queue
30/10/2026 SUP Blue +3 +15
Defeat Match 354
Queue
29/10/2026 SUP Blue -3 -10
Victory Match 342
Queue
29/10/2026 SUP Blue +3 +13
Mission Win 1 match 29/10/2026 +3 —
Mission Play 1 match 29/10/2026 +1 —
Victory Match 340
Queue
29/10/2026 SUP Blue +3 +21
Mission Play 5 matches 28/10/2026 +1 —
Defeat Match 322
Queue
28/10/2026 SUP Red -3 -22
Defeat Match 320
Queue
28/10/2026 SUP Blue -3 -11
Mission Win 3 matches 28/10/2026 +8 —
Victory Match 317
Queue
28/10/2026 SUP Red +3 +16
Victory Match 315
Queue
28/10/2026 SUP Red +3 +17
Mission Win 1 match 28/10/2026 +3 —
Mission Play 1 match 28/10/2026 +1 —
Victory Match 314
Queue
28/10/2026 SUP Red +3 +18