Players
KBR TekPix
Role average
Player
KBR TekPix
16
Points
6–12
W–L · 33%
A-
Tier
931
MMR
1
MVP
3
ACE
-14
Points
6–12
W–L · 33%
A-
Tier
—
MMR
1
MVP
3
ACE
Performance by lane
TOP
14
games,
5
wins
(36%)
4.4
/
5.5
/
6.4
You Inhouse TOP average
- KDA 1.97 on par
- CS per minute 6.4 -9%
- Gold per minute 374 -7%
- Damage per minute 682 -12%
- Kill participation 42% +2 pts
- Share of team damage 20% -3 pts
- Vision per minute 0.81 -9%
- Deaths per game 5.5 on par
JG
10
games,
7
wins
(70%)
4.2
/
4.8
/
12.1
You Inhouse JG average
- KDA 3.40 +20%
- CS per minute 7.0 +8%
- Gold per minute 420 on par
- Damage per minute 676 on par
- Kill participation 50% -7 pts
- Share of team damage 18% on par
- Vision per minute 0.79 -28%
- Deaths per game 4.8 -9%
MID
4
games,
2
wins
(50%)
6.5
/
8.5
/
8.2
You Inhouse MID average
- KDA 1.74 -34%
- CS per minute 6.4 -12%
- Gold per minute 388 -8%
- Damage per minute 897 +6%
- Kill participation 42% -7 pts
- Share of team damage 22% -2 pts
- Vision per minute 0.87 on par
- Deaths per game 8.5 +70%
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Dimension profile
Each dimension combines the processed metrics with the weight the TOP role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent | 31% | Below role average |
| Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute | 62% | On par |
| Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end | 36% | Below role average |
| Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min | 31% | Below role average |
| Survival Deaths per 10 min; Time dead | 46% | On par |
| Objectives and map Objective damage per minute; Turret damage per minute | 39% | On par |
History
| Result | Match | Points | MMR |
|---|---|---|---|
| Victory |
Match 557
Queue
|
+3 | +16 |
| Defeat |
Match 556
Queue
|
-2 | -4 |
| Mission | Earn 1 MVP | +1 | — |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 555
Queue
|
+4 | +23 |
| Defeat |
Match 533
Queue
|
-3 | -13 |
| Defeat |
Match 532
Queue
|
-3 | -15 |
| Defeat |
Match 531
Queue
|
-3 | -12 |
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 528
Queue
|
-3 | -15 |
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 504
Queue
|
-3 | -17 |
| Victory |
Match 489
Queue
|
+3 | +23 |
| Defeat |
Match 484
Queue
|
-3 | -21 |
| Mission | Win 3 matches | +8 | — |
| Mission | Win 1 match | +3 | — |
| Victory |
Match 481
Queue
|
+3 | +13 |
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 477
Queue
|
-2 | -13 |
| Mission | Win 1 match | +3 | — |
| Victory |
Match 472
Queue
|
+3 | +14 |
| Mission | Earn 1 ACE | +1 | — |
| Mission | Play 5 matches | +1 | — |
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 464
Queue
|
-2 | -5 |
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 445
Queue
|
-3 | -20 |
| Defeat |
Match 432
Queue
|
-3 | -20 |
| Defeat |
Match 429
Queue
|
-3 | -20 |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 420
Queue
|
+3 | +17 |
| Victory |
Match 355
Queue
|
+3 | +22 |
| Victory |
Match 354
Queue
|
+3 | +10 |
| Defeat |
Match 340
Queue
|
-3 | -21 |
| Victory |
Match 339
Queue
|
+3 | +10 |
| Mission | Earn 1 MVP | +1 | — |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 335
Queue
|
+4 | +15 |
| Mission | Play 5 matches | +1 | — |
| Victory |
Match 326
Queue
|
+3 | +11 |
| Mission | Win 3 matches | +8 | — |
| Victory |
Match 325
Queue
|
+3 | +24 |
| Victory |
Match 323
Queue
|
+3 | +21 |
| Defeat |
Match 322
Queue
|
-3 | -22 |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 320
Queue
|
+3 | +11 |