INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

KBR TekPix

Lv 23 Pass 12 KBR TekPix#007 JG TOP
16 Points
6–12 W–L · 33%
A- Tier
931 MMR
1 MVP
3 ACE
-14 Points
6–12 W–L · 33%
A- Tier
— MMR
1 MVP
3 ACE

Performance by lane

TOP 14 games, 5 wins (36%) 4.4 / 5.5 / 6.4

You Inhouse TOP average

  • KDA 1.97 on par
  • CS per minute 6.4 -9%
  • Gold per minute 374 -7%
  • Damage per minute 682 -12%
  • Kill participation 42% +2 pts
  • Share of team damage 20% -3 pts
  • Vision per minute 0.81 -9%
  • Deaths per game 5.5 on par
JG 10 games, 7 wins (70%) 4.2 / 4.8 / 12.1

You Inhouse JG average

  • KDA 3.40 +20%
  • CS per minute 7.0 +8%
  • Gold per minute 420 on par
  • Damage per minute 676 on par
  • Kill participation 50% -7 pts
  • Share of team damage 18% on par
  • Vision per minute 0.79 -28%
  • Deaths per game 4.8 -9%
MID 4 games, 2 wins (50%) 6.5 / 8.5 / 8.2

You Inhouse MID average

  • KDA 1.74 -34%
  • CS per minute 6.4 -12%
  • Gold per minute 388 -8%
  • Damage per minute 897 +6%
  • Kill participation 42% -7 pts
  • Share of team damage 22% -2 pts
  • Vision per minute 0.87 on par
  • Deaths per game 8.5 +70%

Dimension profile

Each dimension combines the processed metrics with the weight the TOP role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning31% Combat andimpact62% Resources andefficiency36% Vision31% Survival46% Objectives andmap39% KBR TekPix, Laning: 31%KBR TekPix, Combat and impact: 62%KBR TekPix, Resources and efficiency: 36%KBR TekPix, Vision: 31%KBR TekPix, Survival: 46%KBR TekPix, Objectives and map: 39%
KBR TekPix Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent 31% Below role average
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute 62% On par
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 36% Below role average
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 31% Below role average
Survival Deaths per 10 min; Time dead 46% On par
Objectives and map Objective damage per minute; Turret damage per minute 39% On par

History

Result Match Date Lane Side Highlight Points MMR
Victory Match 557
Queue
09/11/2026 TOP Blue +3 +16
Defeat Match 556
Queue
09/11/2026 TOP Blue ACE -2 -4
Mission Earn 1 MVP 09/11/2026 +1 —
Mission Win 1 match 09/11/2026 +3 —
Mission Play 1 match 09/11/2026 +1 —
Victory Match 555
Queue
09/11/2026 TOP Blue MVP +4 +23
Defeat Match 533
Queue
08/11/2026 TOP Blue -3 -13
Defeat Match 532
Queue
08/11/2026 TOP Blue -3 -15
Defeat Match 531
Queue
08/11/2026 TOP Blue -3 -12
Mission Play 1 match 08/11/2026 +1 —
Defeat Match 528
Queue
08/11/2026 TOP Blue -3 -15
Mission Play 1 match 06/11/2026 +1 —
Defeat Match 504
Queue
06/11/2026 TOP Red -3 -17
Victory Match 489
Queue
05/11/2026 TOP Red +3 +23
Defeat Match 484
Queue
05/11/2026 TOP Blue -3 -21
Mission Win 3 matches 05/11/2026 +8 —
Mission Win 1 match 05/11/2026 +3 —
Victory Match 481
Queue
05/11/2026 TOP Blue +3 +13
Mission Play 1 match 05/11/2026 +1 —
Defeat Match 477
Queue
04/11/2026 TOP Blue ACE -2 -13
Mission Win 1 match 04/11/2026 +3 —
Victory Match 472
Queue
04/11/2026 TOP Blue +3 +14
Mission Earn 1 ACE 04/11/2026 +1 —
Mission Play 5 matches 04/11/2026 +1 —
Mission Play 1 match 04/11/2026 +1 —
Defeat Match 464
Queue
04/11/2026 TOP Blue ACE -2 -5
Mission Play 1 match 03/11/2026 +1 —
Defeat Match 445
Queue
03/11/2026 JG Blue -3 -20
Defeat Match 432
Queue
02/11/2026 JG Red -3 -20
Defeat Match 429
Queue
02/11/2026 MID Blue -3 -20
Mission Win 1 match 02/11/2026 +3 —
Mission Play 1 match 02/11/2026 +1 —
Victory Match 420
Queue
01/11/2026 JG Red +3 +17
Victory Match 355
Queue
29/10/2026 JG Blue +3 +22
Victory Match 354
Queue
29/10/2026 JG Red +3 +10
Defeat Match 340
Queue
29/10/2026 MID Red -3 -21
Victory Match 339
Queue
29/10/2026 MID Blue +3 +10
Mission Earn 1 MVP 29/10/2026 +1 —
Mission Win 1 match 29/10/2026 +3 —
Mission Play 1 match 29/10/2026 +1 —
Victory Match 335
Queue
29/10/2026 JG Red MVP +4 +15
Mission Play 5 matches 28/10/2026 +1 —
Victory Match 326
Queue
28/10/2026 MID Red +3 +11
Mission Win 3 matches 28/10/2026 +8 —
Victory Match 325
Queue
28/10/2026 JG Red +3 +24
Victory Match 323
Queue
28/10/2026 JG Red +3 +21
Defeat Match 322
Queue
28/10/2026 JG Red -3 -22
Mission Win 1 match 28/10/2026 +3 —
Mission Play 1 match 28/10/2026 +1 —
Victory Match 320
Queue
28/10/2026 JG Red +3 +11