INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

Bowie Takavic

Lv 13 Pass 7 Bowie Takavic#BCS JG MID
7 Points
1–2 W–L · 33%
A Tier
1000 MMR
0 MVP
0 ACE
-3 Points
1–2 W–L · 33%
A Tier
— MMR
0 MVP
0 ACE

Performance by lane

JG 5 games, 2 wins (40%) 5.6 / 3.2 / 5.6

You Inhouse JG average

  • KDA 3.50 +23%
  • CS per minute 6.8 on par
  • Gold per minute 417 on par
  • Damage per minute 502 -22%
  • Kill participation 51% -6 pts
  • Share of team damage 17% -1 pts
  • Vision per minute 1.08 on par
  • Deaths per game 3.2 -40%

Dimension profile

Each dimension combines the processed metrics with the weight the JG role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning60% Combat andimpact27% Resources andefficiency47% Vision48% Survival77% Objectives andmap52% Bowie Takavic, Laning: 60%Bowie Takavic, Combat and impact: 27%Bowie Takavic, Resources and efficiency: 47%Bowie Takavic, Vision: 48%Bowie Takavic, Survival: 77%Bowie Takavic, Objectives and map: 52%
Bowie Takavic Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 60% On par
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute 27% On par
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 47% On par
Vision Vision per minute (weight 1.5); Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 48% On par
Survival Deaths per 10 min; Time dead 77% On par
Objectives and map Objective damage per minute; Enemy jungle monsters (weight 1.5) 52% On par

History

Result Match Date Lane Side Highlight Points MMR
Mission Play in 3 tournaments 08/11/2026 +3 —
Defeat Match 546
Tournament
08/11/2026 JG Blue -3 -20
Defeat Match 542
Tournament
08/11/2026 JG Blue -3 -21
Mission Win a tournament match 08/11/2026 +2 —
Mission Play in a tournament 08/11/2026 +1 —
Mission Win 1 match 08/11/2026 +3 —
Mission Play 1 match 08/11/2026 +1 —
Victory Match 538
Tournament
08/11/2026 JG Red +3 +24
Mission Play 1 match 30/10/2026 +1 —
Defeat Match 367
Queue
30/10/2026 JG Red -3 -10
Mission Win 1 match 29/10/2026 +3 —
Mission Play 1 match 29/10/2026 +1 —
Victory Match 343
Queue
29/10/2026 JG Blue +3 +22