INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

weedguy

Lv 30 Pass 28 weedguy#420 MID BOT
87 Points
17–8 W–L · 68%
A- Tier
1127 MMR
3 MVP
1 ACE
31 Points
17–8 W–L · 68%
A- Tier
— MMR
3 MVP
1 ACE

Performance by lane

JG 2 games, 2 wins (100%) 5.5 / 2.0 / 8.0

You Inhouse JG average

  • KDA 6.75 +138%
  • CS per minute 9.5 +46%
  • Gold per minute 506 +16%
  • Damage per minute 819 +27%
  • Kill participation 58% on par
  • Share of team damage 20% +2 pts
  • Vision per minute 1.18 +8%
  • Deaths per game 2.0 -62%
SUP 1 game, 0 wins (0%) 1.0 / 5.0 / 14.0

You Inhouse SUP average

  • KDA 3.00 on par
  • CS per minute 1.3 +30%
  • Gold per minute 271 -8%
  • Damage per minute 219 -25%
  • Kill participation 60% on par
  • Share of team damage 7% -2 pts
  • Vision per minute 3.63 +23%
  • Deaths per game 5.0 -7%

Dimension profile

Each dimension combines the processed metrics with the weight the MID role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning79% Combat andimpact54% Resources andefficiency80% Vision57% Survival55% Objectives andmap66% weedguy, Laning: 79%weedguy, Combat and impact: 54%weedguy, Resources and efficiency: 80%weedguy, Vision: 57%weedguy, Survival: 55%weedguy, Objectives and map: 66%
weedguy Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent 79% Above role average
Combat and impact Share of team damage (weight 1.5); Damage per minute; Kill participation; Crowd control per minute 54% On par
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 80% Above role average
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 57% On par
Survival Deaths per 10 min; Time dead 55% On par
Objectives and map Objective damage per minute; Turret damage per minute 66% On par

History

Result Match Date Lane Side Highlight Points MMR
Mission Win 1 match 09/11/2026 +3 —
Mission Play 1 match 09/11/2026 +1 —
Victory Match 553
Queue
08/11/2026 MID Blue +3 +10
Victory Match 551
Queue
08/11/2026 MID Blue +3 +10
Mission Play in 3 tournaments 08/11/2026 +3 —
Defeat Match 543
Tournament
08/11/2026 MID Red -3 -26
Mission Play in a tournament 08/11/2026 +1 —
Defeat Match 538
Tournament
08/11/2026 MID Blue -3 -24
Mission Win 1 match 08/11/2026 +3 —
Mission Play 1 match 08/11/2026 +1 —
Victory Match 527
Queue
07/11/2026 MID Blue +3 +11
Mission Earn 3 MVPs 07/11/2026 +2 —
Mission Win 1 match 07/11/2026 +3 —
Mission Play 1 match 07/11/2026 +1 —
Victory Match 512
Queue
07/11/2026 JG Blue MVP +4 +16
Mission Play 20 matches 06/11/2026 +5 —
Victory Match 511
Queue
06/11/2026 MID Red +3 +14
Defeat Match 508
Queue
06/11/2026 MID Red -3 -24
Mission Win 1 match 06/11/2026 +3 —
Mission Play 1 match 06/11/2026 +1 —
Victory Match 506
Queue
06/11/2026 MID Blue +3 +12
Mission Win 1 match 05/11/2026 +3 —
Victory Match 495
Queue
05/11/2026 MID Red MVP +4 +20
Defeat Match 493
Queue
05/11/2026 MID Red -3 -21
Mission Play 1 match 05/11/2026 +1 —
Defeat Match 477
Queue
04/11/2026 MID Blue -3 -23
Victory Match 474
Queue
04/11/2026 MID Red +3 +13
Mission Earn 1 ACE 04/11/2026 +1 —
Defeat Match 473
Queue
04/11/2026 SUP Blue ACE -2 -15
Mission Win 10 matches 04/11/2026 +2 —
Victory Match 466
Queue
04/11/2026 MID Blue +3 +10
Mission Win 1 match 04/11/2026 +3 —
Mission Play 1 match 04/11/2026 +1 —
Victory Match 457
Queue
03/11/2026 MID Blue +3 +10
Mission Earn 1 MVP 03/11/2026 +1 —
Victory Match 455
Queue
03/11/2026 MID Red MVP +4 +17
Victory Match 454
Queue
03/11/2026 MID Blue +3 +12
Mission Win 1 match 03/11/2026 +3 —
Victory Match 452
Queue
03/11/2026 MID Blue +3 +18
Mission Play 5 matches 03/11/2026 +1 —
Mission Play 1 match 03/11/2026 +1 —
Defeat Match 445
Queue
03/11/2026 MID Blue -3 -20
Victory Match 432
Queue
02/11/2026 MID Blue +3 +20
Mission Win 3 matches 02/11/2026 +8 —
Victory Match 429
Queue
02/11/2026 MID Red +3 +20
Victory Match 423
Queue
02/11/2026 MID Blue +3 +16
Mission Win 1 match 02/11/2026 +3 —
Mission Play 1 match 02/11/2026 +1 —
Victory Match 420
Queue
01/11/2026 MID Red +3 +17
Defeat Match 411
Queue
01/11/2026 MID Blue -3 -16
Mission Win a tournament 01/11/2026 +5 —
Mission Win 1 match 01/11/2026 +3 —
Mission Play 1 match 01/11/2026 +1 —
Victory Match 388
Tournament
31/10/2026 MID Blue +6 +32
Victory Match 383
Tournament
31/10/2026 MID Red +3 +19
Mission Win a tournament match 31/10/2026 +2 —
Mission Play in a tournament 31/10/2026 +1 —
Victory Match 381
Tournament
31/10/2026 MID Red +3 +10
Mission Win 3 matches 31/10/2026 +8 —
Mission Win 1 match 31/10/2026 +3 —
Mission Play 5 matches 31/10/2026 +1 —
Mission Play 1 match 31/10/2026 +1 —
Victory Match 374
Queue
31/10/2026 MID Blue +3 +23
Mission Win 1 match 30/10/2026 +3 —
Victory Match 363
Queue
30/10/2026 MID Blue +3 +15