INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

Ikki kurogane

Lv 12 Pass 1 Ikki kurogane#shura TOP SUP
0 Points
0–0 W–L · 0%
A- Tier
1000 MMR
0 MVP
0 ACE
0 Points
0–0 W–L · 0%
A- Tier
— MMR
0 MVP
0 ACE

Performance by lane

TOP 5 games, 2 wins (40%) 3.0 / 5.4 / 5.4

You Inhouse TOP average

  • KDA 1.56 -22%
  • CS per minute 5.7 -19%
  • Gold per minute 338 -16%
  • Damage per minute 673 -13%
  • Kill participation 28% -12 pts
  • Share of team damage 19% -4 pts
  • Vision per minute 0.71 -20%
  • Deaths per game 5.4 on par

Dimension profile

Each dimension combines the processed metrics with the weight the TOP role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning15% Combat andimpact31% Resources andefficiency16% Vision24% Survival51% Objectives andmap24% Ikki kurogane, Laning: 15%Ikki kurogane, Combat and impact: 31%Ikki kurogane, Resources and efficiency: 16%Ikki kurogane, Vision: 24%Ikki kurogane, Survival: 51%Ikki kurogane, Objectives and map: 24%
Ikki kurogane Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent 15% Below role average
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute 31% Below role average
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 16% Below role average
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 24% On par
Survival Deaths per 10 min; Time dead 51% On par
Objectives and map Objective damage per minute; Turret damage per minute 24% Below role average

History

Result Match Date Lane Side Highlight Points MMR
Mission Play 1 match 01/11/2026 +1 —
Mission Play in 3 tournaments 31/10/2026 +3 —
Defeat Match 388
Tournament
31/10/2026 TOP Red -6 -32
Victory Match 387
Tournament
31/10/2026 TOP Red +3 +10
Mission Win a tournament match 31/10/2026 +2 —
Mission Play in a tournament 31/10/2026 +1 —
Mission Win 1 match 31/10/2026 +3 —
Defeat Match 383
Tournament
31/10/2026 TOP Blue -3 -19
Mission Play 1 match 31/10/2026 +1 —
Victory Match 380
Tournament
31/10/2026 TOP Blue +3 +10