INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

Futsal Shuffle

Aprendiz de Runas
Lv 15 Pass 6 Futsal Shuffle#Mark SUP TOP
31 Points
5–3 W–L · 62%
C Tier
1047 MMR
2 MVP
0 ACE
8 Points
5–3 W–L · 62%
C Tier
— MMR
2 MVP
0 ACE

Performance by lane

SUP 8 games, 5 wins (62%) 1.0 / 3.8 / 15.2

You Inhouse SUP average

  • KDA 4.33 +41%
  • CS per minute 1.1 +10%
  • Gold per minute 293 on par
  • Damage per minute 326 +12%
  • Kill participation 67% +5 pts
  • Share of team damage 10% +1 pts
  • Vision per minute 3.03 on par
  • Deaths per game 3.8 -30%

Dimension profile

Each dimension combines the processed metrics with the weight the SUP role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning65% Combat andimpact57% Resources andefficiency64% Vision54% Survival74% Objectives andmap37% Futsal Shuffle, Laning: 65%Futsal Shuffle, Combat and impact: 57%Futsal Shuffle, Resources and efficiency: 64%Futsal Shuffle, Vision: 54%Futsal Shuffle, Survival: 74%Futsal Shuffle, Objectives and map: 37%
Futsal Shuffle Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 65% On par
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Heals and shields on allies per minute; Share of team damage taken 57% On par
Resources and efficiency Share of team gold; Unspent gold at the end 64% On par
Vision Vision per minute (weight 1.5); Share of team vision (weight 1.5); Wards placed per minute; Wards destroyed per minute; Control wards per 10 min (weight 1.2) 54% On par
Survival Deaths per 10 min; Time dead 74% Above role average
Objectives and map Objective damage per minute 37% Below role average

History

Result Match Date Lane Side Highlight Points MMR
Mission Play 1 match 07/11/2026 +1 —
Defeat Match 513
Queue
07/11/2026 SUP Red -3 -17
Victory Match 510
Queue
06/11/2026 SUP Blue MVP +4 +29
Mission Earn 1 MVP 06/11/2026 +1 —
Mission Win 3 matches 06/11/2026 +8 —
Mission Win 1 match 06/11/2026 +3 —
Mission Play 5 matches 06/11/2026 +1 —
Mission Play 1 match 06/11/2026 +1 —
Victory Match 507
Queue
06/11/2026 SUP Red MVP +4 +22
Victory Match 451
Queue
03/11/2026 SUP Red +3 +15
Mission Win 1 match 03/11/2026 +3 —
Victory Match 449
Queue
03/11/2026 SUP Red +3 +17
Defeat Match 448
Queue
03/11/2026 SUP Blue -3 -19
Mission Play 1 match 03/11/2026 +1 —
Defeat Match 447
Queue
03/11/2026 SUP Red -3 -16
Mission Win 1 match 01/11/2026 +3 —
Mission Play 1 match 01/11/2026 +1 —
Victory Match 394
Queue
01/11/2026 SUP Red +3 +16