INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

Samukka

Lv 19 Pass 14 Samukka#Samu TOP JG
28 Points
5–7 W–L · 42%
C Tier
1002 MMR
3 MVP
1 ACE
-2 Points
5–7 W–L · 42%
C Tier
— MMR
3 MVP
1 ACE

Performance by lane

TOP 12 games, 5 wins (42%) 7.6 / 4.8 / 7.1

You Inhouse TOP average

  • KDA 3.09 +55%
  • CS per minute 7.3 on par
  • Gold per minute 446 +11%
  • Damage per minute 1029 +32%
  • Kill participation 56% +16 pts
  • Share of team damage 31% +8 pts
  • Vision per minute 0.78 -12%
  • Deaths per game 4.8 -9%

Dimension profile

Each dimension combines the processed metrics with the weight the TOP role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning66% Combat andimpact84% Resources andefficiency85% Vision33% Survival72% Objectives andmap68% Samukka, Laning: 66%Samukka, Combat and impact: 84%Samukka, Resources and efficiency: 85%Samukka, Vision: 33%Samukka, Survival: 72%Samukka, Objectives and map: 68%
Samukka Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent 66% On par
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute 84% Above role average
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 85% Above role average
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 33% Below role average
Survival Deaths per 10 min; Time dead 72% Above role average
Objectives and map Objective damage per minute; Turret damage per minute 68% On par

History

Result Match Date Lane Side Highlight Points MMR
Mission Earn 3 MVPs 07/11/2026 +2 —
Mission Win 1 match 07/11/2026 +3 —
Mission Play 1 match 07/11/2026 +1 —
Victory Match 513
Queue
07/11/2026 TOP Blue MVP +4 +22
Defeat Match 507
Queue
06/11/2026 TOP Blue -3 -17
Mission Win 3 matches 06/11/2026 +8 —
Victory Match 503
Queue
06/11/2026 TOP Blue MVP +4 +22
Mission Earn 1 ACE 06/11/2026 +1 —
Defeat Match 501
Queue
06/11/2026 TOP Red ACE -2 -5
Mission Earn 1 MVP 06/11/2026 +1 —
Mission Win 1 match 06/11/2026 +3 —
Mission Play 1 match 06/11/2026 +1 —
Victory Match 499
Queue
06/11/2026 TOP Red MVP +4 +28
Defeat Match 483
Queue
05/11/2026 TOP Blue -3 -23
Mission Play 5 matches 05/11/2026 +1 —
Mission Play 1 match 05/11/2026 +1 —
Defeat Match 479
Queue
05/11/2026 TOP Blue -3 -18
Defeat Match 435
Queue
02/11/2026 TOP Blue -3 -19
Defeat Match 431
Queue
02/11/2026 TOP Blue -3 -10
Defeat Match 426
Queue
02/11/2026 TOP Red -3 -16
Mission Win 1 match 02/11/2026 +3 —
Mission Play 1 match 02/11/2026 +1 —
Victory Match 422
Queue
02/11/2026 TOP Red +3 +16
Mission Win 1 match 01/11/2026 +3 —
Mission Play 1 match 01/11/2026 +1 —
Victory Match 416
Queue
01/11/2026 TOP Blue +3 +22