INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

XTorante

Lv 15 Pass 6 XTorante#xtr JG TOP
38 Points
6–2 W–L · 75%
D Tier
1064 MMR
0 MVP
0 ACE
12 Points
6–2 W–L · 75%
D Tier
— MMR
0 MVP
0 ACE

Performance by lane

TOP 4 games, 3 wins (75%) 5.5 / 5.0 / 6.5

You Inhouse TOP average

  • KDA 2.40 +21%
  • CS per minute 5.4 -23%
  • Gold per minute 382 on par
  • Damage per minute 764 on par
  • Kill participation 32% -8 pts
  • Share of team damage 22% on par
  • Vision per minute 0.62 -30%
  • Deaths per game 5.0 -6%
JG 1 game, 0 wins (0%) 8.0 / 13.0 / 6.0

You Inhouse JG average

  • KDA 1.08 -62%
  • CS per minute 4.0 -38%
  • Gold per minute 377 -13%
  • Damage per minute 899 +39%
  • Kill participation 47% -10 pts
  • Share of team damage 22% +4 pts
  • Vision per minute 0.22 -80%
  • Deaths per game 13.0 +145%
BOT 1 game, 1 win (100%) 21.0 / 9.0 / 6.0

You Inhouse BOT average

  • KDA 3.00 +13%
  • CS per minute 5.7 -30%
  • Gold per minute 632 +26%
  • Damage per minute 1362 +49%
  • Kill participation 52% on par
  • Share of team damage 25% on par
  • Vision per minute 0.59 -25%
  • Deaths per game 9.0 +67%
SUP 1 game, 1 win (100%) 2.0 / 6.0 / 18.0

You Inhouse SUP average

  • KDA 3.33 +8%
  • CS per minute 0.7 -30%
  • Gold per minute 328 +11%
  • Damage per minute 315 +8%
  • Kill participation 53% -9 pts
  • Share of team damage 8% -1 pts
  • Vision per minute 1.44 -51%
  • Deaths per game 6.0 +11%

Dimension profile

Each dimension combines the processed metrics with the weight the TOP role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning31% Combat andimpact45% Resources andefficiency30% Vision8% Survival22% Objectives andmap43% XTorante, Laning: 31%XTorante, Combat and impact: 45%XTorante, Resources and efficiency: 30%XTorante, Vision: 8%XTorante, Survival: 22%XTorante, Objectives and map: 43%
XTorante Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent 31% On par
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute 45% On par
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 30% On par
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 8% Below role average
Survival Deaths per 10 min; Time dead 22% On par
Objectives and map Objective damage per minute; Turret damage per minute 43% On par

History

Result Match Date Lane Side Highlight Points MMR
Victory Match 499
Queue
06/11/2026 SUP Red +3 +23
Mission Win 1 match 06/11/2026 +3 —
Mission Play 1 match 06/11/2026 +1 —
Victory Match 496
Queue
06/11/2026 TOP Red +3 +16
Mission Play 5 matches 05/11/2026 +1 —
Mission Play 1 match 05/11/2026 +1 —
Defeat Match 483
Queue
05/11/2026 JG Blue -3 -23
Mission Win 3 matches 03/11/2026 +8 —
Victory Match 441
Queue
03/11/2026 BOT Red +3 +10
Defeat Match 439
Queue
03/11/2026 TOP Blue -3 -10
Mission Win 1 match 03/11/2026 +3 —
Mission Play 1 match 03/11/2026 +1 —
Victory Match 438
Queue
03/11/2026 TOP Blue +3 +15
Mission Win 1 match 02/11/2026 +3 —
Mission Play 1 match 02/11/2026 +1 —
Victory Match 437
Queue
02/11/2026 JG Blue +3 +17
Mission Win 1 match 01/11/2026 +3 —
Mission Play 1 match 01/11/2026 +1 —
Victory Match 404
Queue
01/11/2026 TOP Red +3 +16