Players
XTorante
Role average
Player
XTorante
38
Points
6–2
W–L · 75%
D
Tier
1064
MMR
0
MVP
0
ACE
12
Points
6–2
W–L · 75%
D
Tier
—
MMR
0
MVP
0
ACE
Performance by lane
TOP
4
games,
3
wins
(75%)
5.5
/
5.0
/
6.5
You Inhouse TOP average
- KDA 2.40 +21%
- CS per minute 5.4 -23%
- Gold per minute 382 on par
- Damage per minute 764 on par
- Kill participation 32% -8 pts
- Share of team damage 22% on par
- Vision per minute 0.62 -30%
- Deaths per game 5.0 -6%
JG
1
game,
0
wins
(0%)
8.0
/
13.0
/
6.0
You Inhouse JG average
- KDA 1.08 -62%
- CS per minute 4.0 -38%
- Gold per minute 377 -13%
- Damage per minute 899 +39%
- Kill participation 47% -10 pts
- Share of team damage 22% +4 pts
- Vision per minute 0.22 -80%
- Deaths per game 13.0 +145%
BOT
1
game,
1
win
(100%)
21.0
/
9.0
/
6.0
You Inhouse BOT average
- KDA 3.00 +13%
- CS per minute 5.7 -30%
- Gold per minute 632 +26%
- Damage per minute 1362 +49%
- Kill participation 52% on par
- Share of team damage 25% on par
- Vision per minute 0.59 -25%
- Deaths per game 9.0 +67%
SUP
1
game,
1
win
(100%)
2.0
/
6.0
/
18.0
You Inhouse SUP average
- KDA 3.33 +8%
- CS per minute 0.7 -30%
- Gold per minute 328 +11%
- Damage per minute 315 +8%
- Kill participation 53% -9 pts
- Share of team damage 8% -1 pts
- Vision per minute 1.44 -51%
- Deaths per game 6.0 +11%
Dimension profile
Each dimension combines the processed metrics with the weight the TOP role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent | 31% | On par |
| Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute | 45% | On par |
| Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end | 30% | On par |
| Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min | 8% | Below role average |
| Survival Deaths per 10 min; Time dead | 22% | On par |
| Objectives and map Objective damage per minute; Turret damage per minute | 43% | On par |
History
| Result | Match | Points | MMR |
|---|---|---|---|
| Victory |
Match 499
Queue
|
+3 | +23 |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 496
Queue
|
+3 | +16 |
| Mission | Play 5 matches | +1 | — |
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 483
Queue
|
-3 | -23 |
| Mission | Win 3 matches | +8 | — |
| Victory |
Match 441
Queue
|
+3 | +10 |
| Defeat |
Match 439
Queue
|
-3 | -10 |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 438
Queue
|
+3 | +15 |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 437
Queue
|
+3 | +17 |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 404
Queue
|
+3 | +16 |