INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

CorvoNoturno

Lv 10 Pass 4 CorvoNoturno#BR2 MID TOP
-1 Points
1–4 W–L · 20%
D Tier
954 MMR
0 MVP
0 ACE
-9 Points
1–4 W–L · 20%
D Tier
— MMR
0 MVP
0 ACE

Performance by lane

JG 2 games, 1 win (50%) 3.0 / 7.0 / 8.5

You Inhouse JG average

  • KDA 1.64 -42%
  • CS per minute 6.0 -8%
  • Gold per minute 379 -13%
  • Damage per minute 353 -45%
  • Kill participation 47% -10 pts
  • Share of team damage 12% -6 pts
  • Vision per minute 0.92 -16%
  • Deaths per game 7.0 +32%
MID 2 games, 0 wins (0%) 3.0 / 5.0 / 4.5

You Inhouse MID average

  • KDA 1.50 -43%
  • CS per minute 4.8 -34%
  • Gold per minute 299 -29%
  • Damage per minute 488 -42%
  • Kill participation 28% -21 pts
  • Share of team damage 12% -12 pts
  • Vision per minute 1.09 +28%
  • Deaths per game 5.0 on par
SUP 1 game, 0 wins (0%) 2.0 / 4.0 / 3.0

You Inhouse SUP average

  • KDA 1.25 -59%
  • CS per minute 0.7 -30%
  • Gold per minute 234 -21%
  • Damage per minute 230 -21%
  • Kill participation 62% on par
  • Share of team damage 12% +3 pts
  • Vision per minute 0.56 -81%
  • Deaths per game 4.0 -26%

Dimension profile

Each dimension combines the processed metrics with the weight the MID role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning29% Combat andimpact15% Resources andefficiency8% Vision17% Survival42% Objectives andmap29% CorvoNoturno, Laning: 29%CorvoNoturno, Combat and impact: 15%CorvoNoturno, Resources and efficiency: 8%CorvoNoturno, Vision: 17%CorvoNoturno, Survival: 42%CorvoNoturno, Objectives and map: 29%
CorvoNoturno Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent 29% On par
Combat and impact Share of team damage (weight 1.5); Damage per minute; Kill participation; Crowd control per minute 15% On par
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 8% Below role average
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 17% On par
Survival Deaths per 10 min; Time dead 42% On par
Objectives and map Objective damage per minute; Turret damage per minute 29% On par

History

Result Match Date Lane Side Highlight Points MMR
Mission Win a tournament match 08/11/2026 +2 —
Mission Win 1 match 08/11/2026 +3 —
Mission Play in a tournament 08/11/2026 +1 —
Mission Play 1 match 08/11/2026 +1 —
Victory Match 545
Tournament
08/11/2026 JG Blue +3 +17
Defeat Match 541
Tournament
08/11/2026 JG Red -3 -10
Defeat Match 410
Queue
01/11/2026 MID Blue -3 -15
Defeat Match 407
Queue
01/11/2026 SUP Red -3 -15
Mission Play 1 match 01/11/2026 +1 —
Defeat Match 404
Queue
01/11/2026 MID Blue -3 -16