INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

Oliver Sugadas

Lv 18 Pass 12 Oliver Sugadas#AuSol MID BOT
23 Points
5–8 W–L · 38%
A Tier
967 MMR
1 MVP
1 ACE
-5 Points
3–5 W–L · 38%
A Tier
— MMR
1 MVP
0 ACE
-2 Points
2–3 W–L · 40%
A Tier
— MMR
0 MVP
1 ACE

Performance by lane

MID 8 games, 3 wins (38%) 4.8 / 4.0 / 6.6

You Inhouse MID average

  • KDA 2.84 +8%
  • CS per minute 7.7 +5%
  • Gold per minute 414 on par
  • Damage per minute 771 -9%
  • Kill participation 47% on par
  • Share of team damage 22% -2 pts
  • Vision per minute 0.75 -12%
  • Deaths per game 4.0 -20%
SUP 4 games, 2 wins (50%) 0.5 / 3.5 / 14.2

You Inhouse SUP average

  • KDA 4.21 +37%
  • CS per minute 1.0 on par
  • Gold per minute 284 on par
  • Damage per minute 290 on par
  • Kill participation 56% -6 pts
  • Share of team damage 10% +1 pts
  • Vision per minute 2.86 on par
  • Deaths per game 3.5 -35%

Dimension profile

Each dimension combines the processed metrics with the weight the MID role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning52% Combat andimpact41% Resources andefficiency48% Vision34% Survival72% Objectives andmap34% Oliver Sugadas, Laning: 52%Oliver Sugadas, Combat and impact: 41%Oliver Sugadas, Resources and efficiency: 48%Oliver Sugadas, Vision: 34%Oliver Sugadas, Survival: 72%Oliver Sugadas, Objectives and map: 34%
Oliver Sugadas Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent 52% On par
Combat and impact Share of team damage (weight 1.5); Damage per minute; Kill participation; Crowd control per minute 41% On par
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 48% On par
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 34% Below role average
Survival Deaths per 10 min; Time dead 72% Above role average
Objectives and map Objective damage per minute; Turret damage per minute 34% Below role average

History

Result Match Date Lane Side Highlight Points MMR
Mission Win 1 match 09/11/2026 +3 —
Mission Play 1 match 09/11/2026 +1 —
Victory Match 555
Queue
09/11/2026 SUP Blue +3 +18
Mission Win 1 match 07/11/2026 +3 —
Mission Play 1 match 07/11/2026 +1 —
Victory Match 512
Queue
07/11/2026 MID Blue +3 +11
Defeat Match 504
Queue
06/11/2026 SUP Red -3 -17
Mission Play 1 match 06/11/2026 +1 —
Defeat Match 497
Queue
06/11/2026 MID Red -3 -11
Defeat Match 473
Queue
04/11/2026 MID Blue -3 -25
Mission Play 5 matches 04/11/2026 +1 —
Mission Play 1 match 04/11/2026 +1 —
Defeat Match 464
Queue
04/11/2026 MID Blue -3 -15
Defeat Match 454
Queue
03/11/2026 MID Red -3 -12
Mission Earn 1 MVP 03/11/2026 +1 —
Mission Win 3 matches 03/11/2026 +8 —
Mission Win 1 match 03/11/2026 +3 —
Mission Play 1 match 03/11/2026 +1 —
Victory Match 452
Queue
03/11/2026 SUP Blue MVP +4 +23
Victory Match 434
Queue
02/11/2026 MID Blue +3 +16
Mission Win 1 match 02/11/2026 +3 —
Mission Play 1 match 02/11/2026 +1 —
Victory Match 425
Queue
02/11/2026 MID Blue +3 +15
Mission Earn 1 ACE 01/11/2026 +1 —
Defeat Match 419
Queue
01/11/2026 MID Blue ACE -2 -5
Defeat Match 414
Queue
01/11/2026 MID Red -3 -14
Mission Play 1 match 01/11/2026 +1 —
Defeat Match 412
Queue
01/11/2026 SUP Blue -3 -17