INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

Batt0usaii 4

Aprendiz de Runas
Lv 19 Pass 13 Batt0usaii#br1 JG BOT
55 Points
9–1 W–L · 90%
A Tier
1148 MMR
5 MVP
1 ACE
30 Points
9–1 W–L · 90%
A Tier
— MMR
5 MVP
1 ACE

Performance by lane

JG 10 games, 9 wins (90%) 10.0 / 2.7 / 8.3

You Inhouse JG average

  • KDA 6.78 +139%
  • CS per minute 8.8 +35%
  • Gold per minute 545 +25%
  • Damage per minute 780 +21%
  • Kill participation 61% +4 pts
  • Share of team damage 22% +4 pts
  • Vision per minute 1.10 on par
  • Deaths per game 2.7 -49%

Dimension profile

Each dimension combines the processed metrics with the weight the JG role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning88% Combat andimpact52% Resources andefficiency91% Vision47% Survival72% Objectives andmap37% Batt0usaii, Laning: 88%Batt0usaii, Combat and impact: 52%Batt0usaii, Resources and efficiency: 91%Batt0usaii, Vision: 47%Batt0usaii, Survival: 72%Batt0usaii, Objectives and map: 37%
Batt0usaii Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 88% Above role average
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute 52% On par
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 91% Above role average
Vision Vision per minute (weight 1.5); Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 47% On par
Survival Deaths per 10 min; Time dead 72% Above role average
Objectives and map Objective damage per minute; Enemy jungle monsters (weight 1.5) 37% On par

History

Result Match Date Lane Side Highlight Points MMR
Victory Match 481
Queue
05/11/2026 JG Blue MVP +4 +18
Mission Win 1 match 05/11/2026 +3 —
Mission Play 1 match 05/11/2026 +1 —
Victory Match 476
Queue
04/11/2026 JG Red MVP +4 +19
Mission Earn 3 MVPs 04/11/2026 +2 —
Victory Match 470
Queue
04/11/2026 JG Blue MVP +4 +16
Victory Match 468
Queue
04/11/2026 JG Blue MVP +4 +16
Mission Earn 1 ACE 04/11/2026 +1 —
Defeat Match 466
Queue
04/11/2026 JG Red ACE -2 0
Mission Play 5 matches 04/11/2026 +1 —
Victory Match 461
Queue
04/11/2026 JG Red +3 +10
Victory Match 459
Queue
04/11/2026 JG Blue +3 +14
Mission Earn 1 MVP 04/11/2026 +1 —
Mission Win 3 matches 04/11/2026 +8 —
Mission Win 1 match 04/11/2026 +3 —
Mission Play 1 match 04/11/2026 +1 —
Victory Match 458
Queue
04/11/2026 JG Red MVP +4 +21
Victory Match 456
Queue
03/11/2026 JG Red +3 +14
Mission Win 1 match 03/11/2026 +3 —
Mission Play 1 match 03/11/2026 +1 —
Victory Match 445
Queue
03/11/2026 JG Red +3 +20