INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

Purple

Lv 18 Pass 10 Purple#BR7 MID BOT
29 Points
8–8 W–L · 50%
A- Tier
995 MMR
0 MVP
1 ACE
1 Points
8–8 W–L · 50%
A- Tier
— MMR
0 MVP
1 ACE

Performance by lane

MID 14 games, 8 wins (57%) 5.6 / 6.3 / 6.7

You Inhouse MID average

  • KDA 1.95 -26%
  • CS per minute 6.8 -7%
  • Gold per minute 395 -6%
  • Damage per minute 736 -13%
  • Kill participation 45% -4 pts
  • Share of team damage 21% -3 pts
  • Vision per minute 0.86 on par
  • Deaths per game 6.3 +26%
BOT 2 games, 0 wins (0%) 4.5 / 7.5 / 4.5

You Inhouse BOT average

  • KDA 1.20 -55%
  • CS per minute 7.5 -7%
  • Gold per minute 460 -8%
  • Damage per minute 674 -26%
  • Kill participation 56% on par
  • Share of team damage 26% on par
  • Vision per minute 1.05 +33%
  • Deaths per game 7.5 +39%

Dimension profile

Each dimension combines the processed metrics with the weight the MID role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning28% Combat andimpact31% Resources andefficiency31% Vision64% Survival25% Objectives andmap45% Purple, Laning: 28%Purple, Combat and impact: 31%Purple, Resources and efficiency: 31%Purple, Vision: 64%Purple, Survival: 25%Purple, Objectives and map: 45%
Purple Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent 28% Below role average
Combat and impact Share of team damage (weight 1.5); Damage per minute; Kill participation; Crowd control per minute 31% Below role average
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 31% Below role average
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 64% On par
Survival Deaths per 10 min; Time dead 25% Below role average
Objectives and map Objective damage per minute; Turret damage per minute 45% On par

History

Result Match Date Lane Side Highlight Points MMR
Defeat Match 557
Queue
09/11/2026 MID Red -3 -16
Defeat Match 556
Queue
09/11/2026 BOT Blue -3 -14
Mission Play 1 match 09/11/2026 +1 —
Defeat Match 552
Queue
08/11/2026 MID Red -3 -16
Mission Win 1 match 08/11/2026 +3 —
Mission Play 1 match 08/11/2026 +1 —
Victory Match 528
Queue
08/11/2026 MID Red +3 +15
Mission Earn 1 ACE 06/11/2026 +1 —
Defeat Match 504
Queue
06/11/2026 BOT Red ACE -2 -7
Mission Win 1 match 06/11/2026 +3 —
Mission Play 1 match 06/11/2026 +1 —
Victory Match 497
Queue
06/11/2026 MID Blue +3 +11
Defeat Match 495
Queue
05/11/2026 MID Blue -3 -15
Defeat Match 484
Queue
05/11/2026 MID Blue -3 -21
Victory Match 481
Queue
05/11/2026 MID Blue +3 +13
Mission Win 1 match 05/11/2026 +3 —
Mission Play 1 match 05/11/2026 +1 —
Victory Match 476
Queue
04/11/2026 MID Red +3 +14
Victory Match 472
Queue
04/11/2026 MID Blue +3 +14
Mission Play 5 matches 04/11/2026 +1 —
Defeat Match 466
Queue
04/11/2026 MID Red -3 -10
Mission Win 3 matches 04/11/2026 +8 —
Victory Match 464
Queue
04/11/2026 MID Red +3 +15
Victory Match 459
Queue
04/11/2026 MID Blue +3 +14
Mission Win 1 match 04/11/2026 +3 —
Mission Play 1 match 04/11/2026 +1 —
Victory Match 458
Queue
04/11/2026 MID Red +3 +16
Mission Play 1 match 03/11/2026 +1 —
Defeat Match 453
Queue
03/11/2026 MID Red -3 -18