INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

L9 Isagi Yoichi

The Blind Monk
Lv 18 Pass 12 L9 Isagi Yoichi#エゴイスト JG MID
30 Points
3–2 W–L · 60%
A- Tier
970 MMR
0 MVP
0 ACE
6 Points
3–2 W–L · 60%
A- Tier
— MMR
0 MVP
0 ACE

Performance by lane

JG 6 games, 4 wins (67%) 6.0 / 5.2 / 8.8

You Inhouse JG average

  • KDA 2.87 on par
  • CS per minute 5.8 -11%
  • Gold per minute 418 on par
  • Damage per minute 547 -15%
  • Kill participation 49% -8 pts
  • Share of team damage 16% -2 pts
  • Vision per minute 1.01 -7%
  • Deaths per game 5.2 on par

Dimension profile

Each dimension combines the processed metrics with the weight the JG role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning52% Combat andimpact27% Resources andefficiency23% Vision46% Survival47% Objectives andmap41% L9 Isagi Yoichi, Laning: 52%L9 Isagi Yoichi, Combat and impact: 27%L9 Isagi Yoichi, Resources and efficiency: 23%L9 Isagi Yoichi, Vision: 46%L9 Isagi Yoichi, Survival: 47%L9 Isagi Yoichi, Objectives and map: 41%
L9 Isagi Yoichi Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 52% On par
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute 27% On par
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 23% Below role average
Vision Vision per minute (weight 1.5); Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 46% On par
Survival Deaths per 10 min; Time dead 47% On par
Objectives and map Objective damage per minute; Enemy jungle monsters (weight 1.5) 41% On par

History

Result Match Date Lane Side Highlight Points MMR
Mission Play 1 match 09/11/2026 +1 —
Defeat Match 552
Queue
08/11/2026 JG Red -3 -16
Mission Win a tournament 08/11/2026 +5 —
Mission Play in 3 tournaments 08/11/2026 +3 —
Mission Win 3 matches 08/11/2026 +8 —
Victory Match 548
Tournament
08/11/2026 JG Blue +6 +36
Victory Match 542
Tournament
08/11/2026 JG Red +3 +21
Mission Win a tournament match 08/11/2026 +2 —
Mission Play in a tournament 08/11/2026 +1 —
Mission Win 1 match 08/11/2026 +3 —
Victory Match 539
Tournament
08/11/2026 JG Blue +3 +18
Mission Play 1 match 08/11/2026 +1 —
Defeat Match 524
Queue
07/11/2026 JG Blue -3 -14