INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

Sidrim

Lv 15 Pass 9 Sidrim#CARRY BOT SUP
19 Points
4–3 W–L · 57%
B Tier
995 MMR
0 MVP
0 ACE
0 Points
4–3 W–L · 57%
B Tier
— MMR
0 MVP
0 ACE

Performance by lane

BOT 6 games, 3 wins (50%) 9.0 / 4.3 / 7.2

You Inhouse BOT average

  • KDA 3.73 +40%
  • CS per minute 8.0 on par
  • Gold per minute 521 on par
  • Damage per minute 1047 +14%
  • Kill participation 52% on par
  • Share of team damage 27% on par
  • Vision per minute 0.84 +6%
  • Deaths per game 4.3 -20%
SUP 2 games, 1 win (50%) 3.0 / 5.0 / 16.0

You Inhouse SUP average

  • KDA 3.80 +23%
  • CS per minute 1.0 on par
  • Gold per minute 309 on par
  • Damage per minute 343 +18%
  • Kill participation 73% +11 pts
  • Share of team damage 10% +1 pts
  • Vision per minute 2.98 on par
  • Deaths per game 5.0 -7%

Dimension profile

Each dimension combines the processed metrics with the weight the BOT role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning65% Combat andimpact66% Resources andefficiency69% Vision59% Survival67% Objectives andmap55% Sidrim, Laning: 65%Sidrim, Combat and impact: 66%Sidrim, Resources and efficiency: 69%Sidrim, Vision: 59%Sidrim, Survival: 67%Sidrim, Objectives and map: 55%
Sidrim Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 65% On par
Combat and impact Share of team damage (weight 1.5); Damage per minute; Kill participation; Crowd control per minute 66% On par
Resources and efficiency CS per minute (weight 1.5); Share of team gold; Damage per gold (weight 1.5); Unspent gold at the end 69% On par
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 59% On par
Survival Deaths per 10 min; Time dead 67% On par
Objectives and map Objective damage per minute; Turret damage per minute 55% On par

History

Result Match Date Lane Side Highlight Points MMR
Mission Play in 3 tournaments 08/11/2026 +3 —
Defeat Match 549
Tournament
08/11/2026 BOT Red -6 -46
Mission Win a tournament match 08/11/2026 +2 —
Mission Play in a tournament 08/11/2026 +1 —
Mission Win 3 matches 08/11/2026 +8 —
Mission Play 5 matches 08/11/2026 +1 —
Victory Match 544
Tournament
08/11/2026 BOT Red +3 +10
Victory Match 541
Tournament
08/11/2026 BOT Blue +3 +10
Defeat Match 537
Queue
08/11/2026 BOT Red -3 -11
Defeat Match 535
Queue
08/11/2026 SUP Blue -3 -21
Victory Match 530
Queue
08/11/2026 BOT Blue +3 +17
Mission Win 1 match 08/11/2026 +3 —
Mission Play 1 match 08/11/2026 +1 —
Victory Match 526
Queue
07/11/2026 SUP Red +3 +10