INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

Iet me solo 6

Lv 16 Pass 9 Iet me solo#them MID TOP
34 Points
6–2 W–L · 75%
A Tier
1083 MMR
2 MVP
1 ACE
15 Points
6–2 W–L · 75%
A Tier
— MMR
2 MVP
1 ACE

Performance by lane

MID 4 games, 2 wins (50%) 5.5 / 7.0 / 6.0

You Inhouse MID average

  • KDA 1.64 -37%
  • CS per minute 7.0 on par
  • Gold per minute 407 on par
  • Damage per minute 934 +11%
  • Kill participation 36% -13 pts
  • Share of team damage 25% on par
  • Vision per minute 0.80 -6%
  • Deaths per game 7.0 +40%
TOP 3 games, 3 wins (100%) 5.3 / 2.0 / 1.7

You Inhouse TOP average

  • KDA 3.50 +76%
  • CS per minute 8.9 +27%
  • Gold per minute 475 +18%
  • Damage per minute 714 -8%
  • Kill participation 27% -13 pts
  • Share of team damage 22% on par
  • Vision per minute 0.75 -16%
  • Deaths per game 2.0 -62%
JG 1 game, 1 win (100%) 8.0 / 3.0 / 5.0

You Inhouse JG average

  • KDA 4.33 +52%
  • CS per minute 8.2 +26%
  • Gold per minute 480 +10%
  • Damage per minute 746 +16%
  • Kill participation 46% -11 pts
  • Share of team damage 20% +2 pts
  • Vision per minute 1.83 +68%
  • Deaths per game 3.0 -43%

Dimension profile

Each dimension combines the processed metrics with the weight the MID role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning60% Combat andimpact34% Resources andefficiency57% Vision44% Survival45% Objectives andmap76% Iet me solo, Laning: 60%Iet me solo, Combat and impact: 34%Iet me solo, Resources and efficiency: 57%Iet me solo, Vision: 44%Iet me solo, Survival: 45%Iet me solo, Objectives and map: 76%
Iet me solo Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent 60% On par
Combat and impact Share of team damage (weight 1.5); Damage per minute; Kill participation; Crowd control per minute 34% On par
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 57% On par
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 44% On par
Survival Deaths per 10 min; Time dead 45% On par
Objectives and map Objective damage per minute; Turret damage per minute 76% On par

History

Result Match Date Lane Side Highlight Points MMR
Victory Match 554
Queue
09/11/2026 MID Red +3 +25
Mission Win 1 match 09/11/2026 +3 —
Mission Play 1 match 09/11/2026 +1 —
Victory Match 553
Queue
08/11/2026 TOP Blue +3 +10
Victory Match 551
Queue
08/11/2026 TOP Blue +3 +10
Mission Win 3 matches 08/11/2026 +8 —
Mission Play 5 matches 08/11/2026 +1 —
Victory Match 550
Queue
08/11/2026 TOP Red MVP +4 +22
Victory Match 533
Queue
08/11/2026 MID Red +3 +13
Mission Earn 1 MVP 08/11/2026 +1 —
Mission Win 1 match 08/11/2026 +3 —
Victory Match 532
Queue
08/11/2026 JG Red MVP +4 +20
Defeat Match 531
Queue
08/11/2026 MID Blue -3 -12
Mission Earn 1 ACE 08/11/2026 +1 —
Mission Play 1 match 08/11/2026 +1 —
Defeat Match 528
Queue
08/11/2026 MID Blue ACE -2 -5