Players
El Hyper support
Role average
Player
El Hyper support
13
Points
3–2
W–L · 60%
A
Tier
1030
MMR
1
MVP
0
ACE
4
Points
3–2
W–L · 60%
A
Tier
—
MMR
1
MVP
0
ACE
Performance by lane
SUP
5
games,
3
wins
(60%)
1.4
/
5.2
/
15.4
You Inhouse SUP average
- KDA 3.23 on par
- CS per minute 1.1 +10%
- Gold per minute 289 on par
- Damage per minute 221 -24%
- Kill participation 67% +5 pts
- Share of team damage 8% -1 pts
- Vision per minute 3.21 +9%
- Deaths per game 5.2 on par
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Dimension profile
Each dimension combines the processed metrics with the weight the SUP role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning Gold/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent | 40% | On par |
| Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Heals and shields on allies per minute; Share of team damage taken | 47% | On par |
| Resources and efficiency Share of team gold; Unspent gold at the end | 43% | On par |
| Vision Vision per minute (weight 1.5); Share of team vision (weight 1.5); Wards placed per minute; Wards destroyed per minute; Control wards per 10 min (weight 1.2) | 81% | Above role average |
| Survival Deaths per 10 min; Time dead | 45% | On par |
| Objectives and map Objective damage per minute | 26% | Below role average |
History
| Result | Match | Points | MMR |
|---|---|---|---|
| Mission | Win 1 match | +3 | — |
| Victory |
Match 554
Queue
|
+3 | +25 |
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 553
Queue
|
-3 | -10 |
| Victory |
Match 533
Queue
|
+3 | +13 |
| Defeat |
Match 532
Queue
|
-3 | -15 |
| Mission | Earn 1 MVP | +1 | — |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 531
Queue
|
+4 | +17 |