INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

beta32 T3

Lv 15 Pass 1 beta32#ISA TOP JG
0 Points
0–0 W–L · 0%
A+ Tier
1000 MMR
0 MVP
0 ACE
0 Points
0–0 W–L · 0%
A+ Tier
— MMR
0 MVP
0 ACE

Performance by lane

TOP 7 games, 3 wins (43%) 5.3 / 4.3 / 5.6

You Inhouse TOP average

  • KDA 2.53 +27%
  • CS per minute 6.4 -9%
  • Gold per minute 387 on par
  • Damage per minute 664 -15%
  • Kill participation 41% on par
  • Share of team damage 19% -4 pts
  • Vision per minute 1.07 +20%
  • Deaths per game 4.3 -19%

Dimension profile

Each dimension combines the processed metrics with the weight the TOP role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning35% Combat andimpact28% Resources andefficiency33% Vision84% Survival69% Objectives andmap53% beta32, Laning: 35%beta32, Combat and impact: 28%beta32, Resources and efficiency: 33%beta32, Vision: 84%beta32, Survival: 69%beta32, Objectives and map: 53%
beta32 Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent 35% On par
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute 28% On par
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 33% On par
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 84% Above role average
Survival Deaths per 10 min; Time dead 69% Above role average
Objectives and map Objective damage per minute; Turret damage per minute 53% On par

History

Result Match Date Lane Side Highlight Points MMR
Mission Earn 1 ACE 24/10/2026 +1 —
Defeat Match 222
Queue
24/10/2026 TOP Blue ACE -2 -5
Mission Earn 1 MVP 24/10/2026 +1 —
Mission Win 3 matches 24/10/2026 +8 —
Mission Win 1 match 24/10/2026 +3 —
Mission Play 1 match 24/10/2026 +1 —
Victory Match 214
Queue
24/10/2026 TOP Blue MVP +4 +18
Mission Play 5 matches 23/10/2026 +1 —
Victory Match 194
Queue
23/10/2026 TOP Red +3 +14
Defeat Match 185
Queue
23/10/2026 TOP Blue -3 -17
Mission Win 1 match 23/10/2026 +3 —
Mission Play 1 match 23/10/2026 +1 —
Victory Match 181
Queue
23/10/2026 TOP Blue +3 +10
Defeat Match 167
Queue
22/10/2026 TOP Blue -3 -21
Mission Play 1 match 22/10/2026 +1 —
Defeat Match 157
Queue
22/10/2026 TOP Red -3 -15