INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

EoBiiell

Lv 29 Pass 27 EoBiiell#3201 BOT TOP
56 Points
16–17 W–L · 48%
C Tier
1049 MMR
3 MVP
5 ACE
5 Points
16–17 W–L · 48%
C Tier
— MMR
3 MVP
5 ACE

Performance by lane

BOT 34 games, 18 wins (53%) 7.6 / 5.3 / 7.3

You Inhouse BOT average

  • KDA 2.82 +6%
  • CS per minute 7.8 on par
  • Gold per minute 490 on par
  • Damage per minute 932 on par
  • Kill participation 52% on par
  • Share of team damage 27% on par
  • Vision per minute 0.76 on par
  • Deaths per game 5.3 on par
SUP 7 games, 4 wins (57%) 2.3 / 6.3 / 15.3

You Inhouse SUP average

  • KDA 2.80 -9%
  • CS per minute 1.1 +10%
  • Gold per minute 310 on par
  • Damage per minute 347 +19%
  • Kill participation 65% on par
  • Share of team damage 11% +2 pts
  • Vision per minute 3.24 +10%
  • Deaths per game 6.3 +17%
TOP 3 games, 1 win (33%) 8.0 / 5.3 / 6.7

You Inhouse TOP average

  • KDA 2.75 +38%
  • CS per minute 6.6 -6%
  • Gold per minute 421 on par
  • Damage per minute 700 -10%
  • Kill participation 45% +5 pts
  • Share of team damage 22% on par
  • Vision per minute 0.78 -12%
  • Deaths per game 5.3 on par

Dimension profile

Each dimension combines the processed metrics with the weight the BOT role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning59% Combat andimpact51% Resources andefficiency54% Vision48% Survival54% Objectives andmap38% EoBiiell, Laning: 59%EoBiiell, Combat and impact: 51%EoBiiell, Resources and efficiency: 54%EoBiiell, Vision: 48%EoBiiell, Survival: 54%EoBiiell, Objectives and map: 38%
EoBiiell Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 59% On par
Combat and impact Share of team damage (weight 1.5); Damage per minute; Kill participation; Crowd control per minute 51% On par
Resources and efficiency CS per minute (weight 1.5); Share of team gold; Damage per gold (weight 1.5); Unspent gold at the end 54% On par
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 48% On par
Survival Deaths per 10 min; Time dead 54% On par
Objectives and map Objective damage per minute; Turret damage per minute 38% Below role average

History

Result Match Date Lane Side Highlight Points MMR
Mission Play in 3 tournaments 08/11/2026 +3 —
Defeat Match 547
Tournament
08/11/2026 BOT Blue -3 -11
Mission Win a tournament match 08/11/2026 +2 —
Mission Play in a tournament 08/11/2026 +1 —
Victory Match 545
Tournament
08/11/2026 BOT Blue +3 +17
Defeat Match 541
Tournament
08/11/2026 BOT Red -3 -10
Victory Match 537
Queue
08/11/2026 BOT Blue +3 +11
Mission Earn 3 MVPs 08/11/2026 +2 —
Mission Win 1 match 08/11/2026 +3 —
Mission Play 1 match 08/11/2026 +1 —
Victory Match 526
Queue
07/11/2026 BOT Red MVP +4 +15
Mission Win 1 match 07/11/2026 +3 —
Mission Play 1 match 07/11/2026 +1 —
Victory Match 513
Queue
07/11/2026 SUP Blue +3 +17
Defeat Match 510
Queue
06/11/2026 BOT Red -3 -24
Defeat Match 509
Queue
06/11/2026 BOT Blue -3 -16
Defeat Match 507
Queue
06/11/2026 BOT Blue -3 -17
Victory Match 505
Queue
06/11/2026 BOT Blue +3 +20
Defeat Match 503
Queue
06/11/2026 BOT Red ACE -2 -7
Victory Match 501
Queue
06/11/2026 SUP Blue MVP +4 +20
Mission Win 1 match 06/11/2026 +3 —
Mission Play 1 match 06/11/2026 +1 —
Victory Match 500
Queue
06/11/2026 BOT Red +3 +18
Defeat Match 492
Queue
05/11/2026 SUP Red -3 -10
Mission Play 1 match 05/11/2026 +1 —
Defeat Match 490
Queue
05/11/2026 BOT Red ACE -2 -2
Mission Win 10 matches 04/11/2026 +2 —
Mission Win 1 match 04/11/2026 +3 —
Victory Match 471
Queue
04/11/2026 BOT Red +3 +17
Mission Play 20 matches 04/11/2026 +5 —
Mission Play 1 match 04/11/2026 +1 —
Defeat Match 469
Queue
04/11/2026 SUP Red -3 -17
Defeat Match 451
Queue
03/11/2026 TOP Blue -3 -15
Mission Win 1 match 03/11/2026 +3 —
Mission Play 1 match 03/11/2026 +1 —
Victory Match 449
Queue
03/11/2026 BOT Red +3 +17
Defeat Match 437
Queue
02/11/2026 BOT Red -3 -17
Mission Play 5 matches 02/11/2026 +1 —
Defeat Match 435
Queue
02/11/2026 BOT Blue ACE -2 -9
Mission Earn 1 MVP 02/11/2026 +1 —
Mission Win 3 matches 02/11/2026 +8 —
Victory Match 431
Queue
02/11/2026 BOT Red MVP +4 +15
Victory Match 427
Queue
02/11/2026 SUP Blue +3 +16
Defeat Match 426
Queue
02/11/2026 BOT Red -3 -16
Mission Win 1 match 02/11/2026 +3 —
Mission Play 1 match 02/11/2026 +1 —
Victory Match 422
Queue
02/11/2026 BOT Red +3 +16
Victory Match 418
Queue
01/11/2026 BOT Red +3 +17
Victory Match 416
Queue
01/11/2026 BOT Blue +3 +22
Defeat Match 410
Queue
01/11/2026 TOP Blue -3 -15
Victory Match 407
Queue
01/11/2026 BOT Blue +3 +15
Defeat Match 404
Queue
01/11/2026 SUP Blue -3 -16