Players
Morolha
Role average
Player
Morolha
0
Points
0–0
W–L · 0%
A
Tier
1000
MMR
0
MVP
0
ACE
0
Points
0–0
W–L · 0%
A
Tier
—
MMR
0
MVP
0
ACE
0
Points
0–0
W–L · 0%
A
Tier
—
MMR
0
MVP
0
ACE
Performance by lane
TOP
5
games,
2
wins
(40%)
7.0
/
8.4
/
6.0
You Inhouse TOP average
- KDA 1.55 -22%
- CS per minute 6.3 -10%
- Gold per minute 398 on par
- Damage per minute 795 on par
- Kill participation 43% +3 pts
- Share of team damage 23% on par
- Vision per minute 0.76 -15%
- Deaths per game 8.4 +58%
Dimension profile
Each dimension combines the processed metrics with the weight the TOP role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent | 34% | On par |
| Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute | 41% | On par |
| Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end | 43% | On par |
| Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min | 21% | Below role average |
| Survival Deaths per 10 min; Time dead | 25% | Below role average |
| Objectives and map Objective damage per minute; Turret damage per minute | 60% | On par |
History
| Result | Match | Points | MMR |
|---|---|---|---|
| Mission | Play 5 matches | +1 | — |
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 209
Queue
|
-3 | -16 |
| Defeat |
Match 187
Queue
|
-3 | -16 |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 183
Queue
|
+3 | +16 |
| Mission | Win 1 match | +3 | — |
| Victory |
Match 165
Queue
|
+3 | +17 |
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 158
Queue
|
-3 | -16 |