INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

Morolha

Lv 10 Pass 1 Morolha#PAU TOP BOT
0 Points
0–0 W–L · 0%
A Tier
1000 MMR
0 MVP
0 ACE
0 Points
0–0 W–L · 0%
A Tier
— MMR
0 MVP
0 ACE
0 Points
0–0 W–L · 0%
A Tier
— MMR
0 MVP
0 ACE

Performance by lane

TOP 5 games, 2 wins (40%) 7.0 / 8.4 / 6.0

You Inhouse TOP average

  • KDA 1.55 -22%
  • CS per minute 6.3 -10%
  • Gold per minute 398 on par
  • Damage per minute 795 on par
  • Kill participation 43% +3 pts
  • Share of team damage 23% on par
  • Vision per minute 0.76 -15%
  • Deaths per game 8.4 +58%

Dimension profile

Each dimension combines the processed metrics with the weight the TOP role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning34% Combat andimpact41% Resources andefficiency43% Vision21% Survival25% Objectives andmap60% Morolha, Laning: 34%Morolha, Combat and impact: 41%Morolha, Resources and efficiency: 43%Morolha, Vision: 21%Morolha, Survival: 25%Morolha, Objectives and map: 60%
Morolha Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent 34% On par
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute 41% On par
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 43% On par
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 21% Below role average
Survival Deaths per 10 min; Time dead 25% Below role average
Objectives and map Objective damage per minute; Turret damage per minute 60% On par

History

Result Match Date Lane Side Highlight Points MMR
Mission Play 5 matches 24/10/2026 +1 —
Mission Play 1 match 24/10/2026 +1 —
Defeat Match 209
Queue
24/10/2026 TOP Blue -3 -16
Defeat Match 187
Queue
23/10/2026 TOP Red -3 -16
Mission Win 1 match 23/10/2026 +3 —
Mission Play 1 match 23/10/2026 +1 —
Victory Match 183
Queue
23/10/2026 TOP Red +3 +16
Mission Win 1 match 22/10/2026 +3 —
Victory Match 165
Queue
22/10/2026 TOP Red +3 +17
Mission Play 1 match 22/10/2026 +1 —
Defeat Match 158
Queue
22/10/2026 TOP Blue -3 -16