INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

Guerrilha urbana

Lv 22 Pass 4 Guerrilha urbana#br1 SUP JG
26 Points
3–1 W–L · 75%
B Tier
1038 MMR
0 MVP
0 ACE
6 Points
3–1 W–L · 75%
B Tier
— MMR
0 MVP
0 ACE

Performance by lane

SUP 10 games, 6 wins (60%) 0.7 / 6.1 / 17.4

You Inhouse SUP average

  • KDA 2.97 on par
  • CS per minute 1.0 on par
  • Gold per minute 279 -6%
  • Damage per minute 213 -27%
  • Kill participation 60% on par
  • Share of team damage 6% -3 pts
  • Vision per minute 2.96 on par
  • Deaths per game 6.1 +13%
JG 9 games, 4 wins (44%) 2.2 / 4.1 / 6.4

You Inhouse JG average

  • KDA 2.11 -26%
  • CS per minute 5.0 -23%
  • Gold per minute 345 -21%
  • Damage per minute 305 -53%
  • Kill participation 38% -19 pts
  • Share of team damage 10% -8 pts
  • Vision per minute 1.12 on par
  • Deaths per game 4.1 -23%

Dimension profile

Each dimension combines the processed metrics with the weight the SUP role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning24% Combat andimpact24% Resources andefficiency11% Vision65% Survival55% Objectives andmap38% Guerrilha urbana, Laning: 24%Guerrilha urbana, Combat and impact: 24%Guerrilha urbana, Resources and efficiency: 11%Guerrilha urbana, Vision: 65%Guerrilha urbana, Survival: 55%Guerrilha urbana, Objectives and map: 38%
Guerrilha urbana Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 24% Below role average
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Heals and shields on allies per minute; Share of team damage taken 24% Below role average
Resources and efficiency Share of team gold; Unspent gold at the end 11% Below role average
Vision Vision per minute (weight 1.5); Share of team vision (weight 1.5); Wards placed per minute; Wards destroyed per minute; Control wards per 10 min (weight 1.2) 65% Above role average
Survival Deaths per 10 min; Time dead 55% On par
Objectives and map Objective damage per minute 38% On par

History

Result Match Date Lane Side Highlight Points MMR
Mission Win 3 matches 05/11/2026 +8 —
Mission Win 1 match 05/11/2026 +3 —
Mission Play 1 match 05/11/2026 +1 —
Victory Match 493
Queue
05/11/2026 SUP Blue +3 +21
Mission Win 1 match 04/11/2026 +3 —
Victory Match 475
Queue
04/11/2026 JG Blue +3 +16
Mission Play 1 match 04/11/2026 +1 —
Defeat Match 474
Queue
04/11/2026 SUP Blue -3 -13
Mission Win 1 match 03/11/2026 +3 —
Mission Play 1 match 03/11/2026 +1 —
Victory Match 456
Queue
03/11/2026 SUP Red +3 +14
Defeat Match 355
Queue
29/10/2026 SUP Red -3 -22
Mission Play 1 match 29/10/2026 +1 —
Defeat Match 353
Queue
29/10/2026 JG Blue -3 -18
Defeat Match 301
Queue
27/10/2026 JG Blue -3 -20
Mission Win 1 match 27/10/2026 +3 —
Mission Play 5 matches 27/10/2026 +1 —
Victory Match 295
Queue
27/10/2026 SUP Red +3 +14
Defeat Match 277
Queue
27/10/2026 SUP Red -3 -18
Defeat Match 276
Queue
27/10/2026 JG Blue -3 -16
Mission Earn 1 ACE 27/10/2026 +1 —
Mission Play 1 match 27/10/2026 +1 —
Defeat Match 272
Queue
27/10/2026 JG Blue ACE -2 -3
Mission Win 1 match 26/10/2026 +3 —
Mission Play 1 match 26/10/2026 +1 —
Victory Match 265
Queue
26/10/2026 JG Blue +3 +12
Mission Win 1 match 25/10/2026 +3 —
Mission Play 1 match 25/10/2026 +1 —
Victory Match 248
Queue
25/10/2026 SUP Blue +3 +20
Mission Make 1 prediction 25/10/2026 +1 —
Mission Earn 1 MVP 24/10/2026 +1 —
Victory Match 212
Queue
24/10/2026 SUP Red MVP +4 +23
Mission Win 3 matches 24/10/2026 +8 —
Mission Win 1 match 24/10/2026 +3 —
Mission Play 5 matches 24/10/2026 +1 —
Mission Play 1 match 24/10/2026 +1 —
Victory Match 210
Queue
24/10/2026 SUP Red +3 +20
Victory Match 188
Queue
23/10/2026 JG Red +3 +13
Defeat Match 183
Queue
23/10/2026 SUP Blue -3 -16
Mission Win 1 match 23/10/2026 +3 —
Mission Play 1 match 23/10/2026 +1 —
Victory Match 176
Queue
22/10/2026 JG Red +3 +18
Mission Play 1 match 22/10/2026 +1 —
Defeat Match 172
Queue
22/10/2026 JG Red -3 -16